XRI: Cross-Reality Interaction

Widespread consumer adoption of XR devices will redefine how humans interact with both technology and each other. In coming decades, the standard mouse and QWERTY keyboard may fade as the dominant computing UX, giving way to holographic UI, precise hand/eye/body-tracking and, eventually, powerful brain-to-computer interfaces. One key UX pattern that must be answered by designers…

Qualcomm Unveils Snapdragon 845 Mobile VR Reference Design

Mobile chip manufacturer Qualcomm has been heavily involved in pushing virtual reality (VR) technology forward for sometime now, most recently at the company’s CES 2018 press event announcing that Oculus Go and the Xi VR Standalone headset would be powered by Snapdragon 821. Today, Qualcomm has revealed far bigger plans for the mobile VR industry, unveiling…

Qualcomm Unveils Snapdragon 845 Mobile VR Reference Design

Mobile chip manufacturer Qualcomm has been heavily involved in pushing virtual reality (VR) technology forward for sometime now, most recently at the company’s CES 2018 press event announcing that Oculus Go and the Xi VR Standalone headset would be powered by Snapdragon 821. Today, Qualcomm has revealed far bigger plans for the mobile VR industry, unveiling…

Qualcomm Unveils Snapdragon 845 Mobile VR Reference Design

Mobile chip manufacturer Qualcomm has been heavily involved in pushing virtual reality (VR) technology forward for sometime now, most recently at the company’s CES 2018 press event announcing that Oculus Go and the Xi VR Standalone headset would be powered by Snapdragon 821. Today, Qualcomm has revealed far bigger plans for the mobile VR industry, unveiling…

Standalone VR Headset Comparison: Oculus, Vive, Lenovo and Pico

Standalone headsets represent an enormous leap forward for VR technology, with companies like Google, Facebook and HTC early to market. An all-in-one VR headset, or standalone, puts everything in the headband needed to convince you that you’re in another world. It is a single integrated piece of hardware, like a phone or tablet. The first…

TPCast Promises Upgrades to Wireless VR Technology

HTC took a major step when it announced a wireless VR add-on that will work with the original Vive and the newly announced Vive Pro. We’re very happy that a first-party solution now exists and there’s no downside to consumers here. However, HTC did not beat everyone to the punch here. Instead, it’s been months…

What to Expect in Wireless for AR and VR in 2018

As an analyst, I have many areas of coverage when it comes to computing. In addition to covering AR and VR, I also spend a lot of my time covering wireless technologies. This report covers what to expect in 2018 and beyond when it comes to wireless technologies and how they might impact the AR/VR…

Eye-Tracking Is Both Incredibly Important And Very Risky

At CES last week one of my first demos was with Tobii and its eye-tracking technology. I left the demo convinced that once you’ve tried a VR headset with eye-tracking included you’ll never want to wear one without it again. Google, Facebook and Apple all purchased eye-tracking companies over the last few years because these…

Why I’m Very Excited For Google And Lenovo’s Mirage Solo

As always, CES 2018 was a big week for the entire VR industry, but there’s no question as to what headset stole the show: the Vive Pro. HTC’s enhanced SteamVR device has our mouths watering at the thought of its 3K display, integrated audio and improved design and we can’t wait to revisit games like…

Top 10 VR Highlights at CES 2018

Another January brings us another dose of the Winter Consumer Electronics Show in Las Vegas, and CES 2018 is one of if not the biggest showcases for tech in the world this year. The last couple of years have been rather interesting for VR, with 2016 being the grand party to celebrate the first true…

CES 2018: Facebook Deal with Xiaomi, Oculus Go Renamed in China

Image Copyright: Facebook/Oculus, image used under Fair Use Rationale After a glimmer of a sunrise at the end of 2017 with fast sales of a vastly cheaper Oculus Rift and the positive reception to a proposed standalone VR system, Oculus and parent company Facebook have announced a deal with Chinese smartphone manufacturer Xiaomi as a…

HTC’s Vive Tracker Has Brought Out The Best In VR Innovation

HTC’s Vive Tracker presents an elegant solution to the VR peripheral problem. Instead of releasing hundreds upon hundreds of different controllers that replicate real world items, why not just stick a single tracked object onto the real thing to bring it into the virtual world? When it was announced at CES back in January, we…

The Red and Black legacy of the Virtual Boy

The innovative minds at Nintendo launched the Switch on 2nd March 2017. The aim and indeed the marketing is that it’s both a pretty powerful handheld console that docks into a charging station and becomes a full games console. Like many Nintendo systems the aim is not necessarily to bring people the latest and most…

Kandao Announce New 360-Degree Camera – Kandao Obsidian

Chinese tech company Kandao has announced the launch of their latest hardware product designed for 3D and 360-degree image capture, the Kandao Obsidian. The device has already gain praise and even an award, named as a ‘Best of Innovation Honoree’ at CES 2017. The Kandao Obsidian has two variants, the R and S. Th Obsidian…

Intel’s Wireless Vive Headset Comes To E3

Wigig technology introduces more options for wireless VR. Initially revealed back in January during the 2017 Consumer Electronics Showcase, aka CES, Intel’s new wireless solution for the HTC Vive has finally emerged from the shadows and was being shown at the 2017 Electronic Entertainment Expo, currently taking place at the Los Angeles Convention Center. Labeled the…

DisplayLink to Show ‘XR’ WiGig Wireless VR System at E3 Capable of Dual 4k @120Hz

Another entrant in the rapidly burgeoning wireless VR segment appears as DisplayLink prepares to present their new WiGig 60Ghz wireless VR technology at next week’s E3 convention and, according to a recent hands-on, it’s looking pretty impressive. Given recent opinions shared by the founder of Oculus, that current generation virtual reality headsets would not see…

AR Company Meta Sues Competitor For Alleged IP Theft

Augmented reality startup Meta is suing a competitor called Dreamworld for alleged intellectual property misappropriation in a case that mentions fake identities and this very publication. Stay with us. A few months ago, I took a trip to San Mateo to visit a new AR startup called Dreamworld. One of their founders, a man who…

The Virtual Arena: From Silver Screen to Silicon Dreams! (Part 1)

With the Digital Out-of-Home entertainment (DOE) applications of virtual reality (VR) gaining momentum, along with the announcement of more VR arcades scheduled to open, developments in the serious business opportunities for VR have started to galvanize. In this two-part feature, industry specialist Kevin Williams looks at the continuing impact that the movie business aligned with…

Merge VR Launches $1 Million Fund for VR/AR Developers

Merge VR, the company best known for its soft purple virtual reality (VR) headset for mobiles, has announced the launch of a $1 million USD fund for VR and augmented reality (AR) developers building apps for Merge platforms. The company already has several studios involved with the fund including React VRX, Draw & Code, Steelehouse Productions and…

Microsoft Reveals Asus Mixed Reality Headset, New Design from Dell

Today at Computex 2017, the annual IT expo held in Taipei, Taiwan, Microsoft revealed more from their line-up of affordable Windows ‘Mixed Reality’ headsets, including Asus’ headset and an updated design from Dell. While solid specs or pricing information aren’t available for either headset just yet, the company today revealed Asus’ headset which sports an interesting low-poly front cover…

$2.1M Seed Funding Secured By Antilatency

It may not be close to the $400m investment announced earlier today by developers of the Unity Engine, Unity Technologies. But another virtual reality (VR) company has cause to celebration today after it became the latest to reveal seed funding success. Antilatency, which works with positional tracking for movile VR, announced it had received over…

Google’s Standalone Headsets Use Snapdragon 835 VR Platform

Yesterday we learned that Google is teaming up with Qualcomm to produce a new line of standalone VR headsets, made in partnership with companies like HTC and Lenovo. But what’s actually powering these headsets? As we suspected, the headsets run on Qualcomm’s Snapdragon 835 VR platform, which wasn’t outright stated at yesterday’s I/O keynote speech….

VESA Creates AR and VR Special Interest Group

Many people don’t actually know who VESA is, but they’re responsible for a lot of the display standards that we use every day. They’re responsible for the most crucial digital display standards that have existed in the past and even into the future including VGA, DVI, LVDS and DisplayPort. The extremely popular USB Type-C uses…

Pico Unveils its Latest Standalone Headset the Goblin

Pico, the Chinese company that specialises in stand alone all-in-one virtual reality (VR) headsets, has today unveiled its latest model called the Goblin. The head-mounted display (HMD) uses the Qualcomm Snapdragon 820 processor – like those found in the US Smasung Galaxy S7, HTC 10, OnePlus 3, LG G5 and many more – to deliver…

The Unreleased Sega VR Headset – So Much Effort Squandered

Image Credit: Sega In the early 1990s, the first golden age for Virtual Reality, there were a ton of different technology companies that attempted to cash in on the hype. The Virtuality arcade machine were probably the biggest success story of that era, until everything collapsed. Nintendo has a rather experimental time with VR until…