Vulkan Could Bring Oculus Go Performance and Battery Life Improvements To Quest

While gaming PCs have powerful CPUs and graphics cards drawing enormous amounts of power, in all-in-one “standalone” VR headsets like Oculus Go and the upcoming Oculus Quest, things are very different. Such headsets have very limited GPU power and run off a battery, making energy consumption an important concern. Better hardware like newer more efficient…

Vulkan Could Bring Oculus Go Performance and Battery Life Improvements To Quest

While gaming PCs have powerful CPUs and graphics cards drawing enormous amounts of power, in all-in-one “standalone” VR headsets like Oculus Go and the upcoming Oculus Quest, things are very different. Such headsets have very limited GPU power and run off a battery, making energy consumption an important concern. Better hardware like newer more efficient…

Varjo Raises $31 Million For Industrial VR Headset With Human-eye Resolution

Varjo, a Finnish startup that’s building a high resolution virtual reality (VR) and mixed reality (XR) headset that promises clarity comparable to the human eye, has announced it has raised $31 million in a series B round of funding led by Atomico, with participation from Next 47, EQT Ventures, and Lifeline Ventures. “Traditional” VR headsets are…

Haptx Unveils Haptic Gloves So You Can Feel Things In VR

Haptx has been working on its haptic gloves — which give you a sense of touch in virtual reality — for a few years. Today, the company is launching its Haptx Gloves Development Kit, an industrial-grade product for advanced simulation in virtual reality. Haptx Gloves wants to empower professional VR users to develop simulations with realistic touch feedback…

OC5: Up Close Photos Of The Oculus Quest Controllers

We’re still chasing around demos at Oculus Connect 5 that show us what Oculus Quest will be capable of when it launches early next year, but in the meantime we were able to take some close up photos of the controllers which are being shown with the new headset. The controllers share the same basic…

NVIDIA RTX 2080 Ti And RTX 2080 Performance Benchmarks For VR

I tested the new RTX 2080 and RTX 2080 Ti and, when it comes to VR performance, there are a few things to consider. Using the new RTX cards on an HTC Vive or Oculus Rift, from my experience, has not yielded very good benchmarking results. Benchmarking them was difficult because they appeared to be…

What Magic Leap One And Facebook’s Half Dome Have In Common

iFixit revealed a full teardown of Magic Leap One Creator Edition recently along with some long-awaited clarity about how the system operates. The teardown from iFixit credits Oculus founder (and former Facebook employee) Palmer Luckey with helping tear down the “Lightwear” glasses, which rely on a “Lightpack” processing unit that’s wired and worn on your…

HTC Vive Wireless Adapter Launches This September For $300

Today, HTC announced that the official Vive Wireless Adapter will retail for $300 and is set to launch on September 24th. Pre-orders for the device will go live on September 5th, for US customers they’ll be available at Amazon, Best Buy, Microsoft, NewEgg, and directly from Vive. The Vive Wireless Adapter will be compatible with both…

Community Download: What Does NVIDIA’s RTX 20 Series Mean For VR?

Community Download is a weekly discussion-focused articles series in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. Now that NVIDIA’s Gamescom press conference is over, we finally have the details on their brand new RTX 20 series of GPUs. Touted as the greatest leap…

NVIDIA RTX 20 Series Specifications And Pricing Revealed

NVIDIA just revealed details surrounding its new RTX line of graphics cards featuring dramatically upgraded capabilities for current and next generation VR headsets. NVIDIA already revealed some information surrounding its next-generation Turing architecture and the company has confirmed support for the VirtualLink connector in its next generation cards. With today’s revelations we are learning most…

How NVIDIA’s New RTX Series Changes The Future of XR

I have spent a good portion of my life as a PC gamer and tracking the latest graphics technologies. At one point I became such a fan of graphics cards that I even worked for EVGA. But as an analyst, my job is to understand and interpret events and product announcements and capabilities that will…

StarVR One: 90 FPS, SteamVR Tracking 2.0 With ‘Nearly’ Human FoV

StarVR unveiled its long-in-development commercial VR headset at SIGGRAPH today. The StarVR One HMD promises SteamVR 2.0 Tracking with visuals running at 90 frames per second, eye-tracking and a field of view covering “nearly 100 percent of natural human vision.” The headset is being shown with a handful of experiences at SIGGRAPH this week with…

Pico Announces Goblin 2 Standalone VR Headset Amid $24.7M Series A

Beijing-based VR hardware manufacturer, Pico Interactive, just recently completed a successful $24.7M Series A funding round co-led by GF Qianhe and FG Xinde Investment, with participation from Jufeng S&T Venture Investment and others. Included in that announcement was also the news that they are planning to release an upgraded version of their 3DOF standalone Goblin…

Full-Body VR Haptic HoloSuit Shipping This November

If you’ve ever felt that your body would be a better controller in virtual reality than a joypad or wand, you’ll understand why Kaaya Tech’s HoloSuit just reached its funding goal on Kickstarter. Offered in multiple versions, the wearable haptic controller uses a considerable array of sensors to control VR apps, and promises to start shipping this…

Qualcomm’s Snapdragon XR1 Aims to Make Standalone Headsets Mainstream

There is no doubt that standalone headsets, be they for AR or VR, are starting to pick up some steam. This momentum is especially noticeable with headsets like the ODG R9, HTC Vive Focus, Lenovo Mirage Solo and the Oculus Go. Smartphone designs like Gear VR and Daydream are fundamentally incompatible with long-term VR usage….

Display Week 2018: New Samsung, JDI and LG Panels For VR Compared

Google worked with LG to develop a display panel providing an astonishing 18.1 megapixels of detail per eye in a VR headset. While Facebook wasn’t ready to show its Half Dome varifocal prototype in-person, the new panel from LG as well as similar ones from Japan Display Inc. and Samsung were shown during Display Week…

Facebook Explains Why It Engineered The Half Dome Varifocal VR Headset

At Display Week in Los Angeles Facebook revealed why its researchers and engineers built a varifocal VR headset. Over the last few years researchers at Facebook’s Reality Labs (formerly known as Oculus Research) developed a series of prototypes designed to solve a fundamental problem facing current VR headset design. The event opened Tuesday with a keynote…

The 25 Best Must-Download Oculus Go Games And Apps

Now that Oculus Go is finally here that means thousands (or hopefully millions) of people will soon have the most accessible way of experiencing VR at the ready no matter where they are or what they’re doing. Without the need for a smartphone or PC, it’s as simple as strapping it to your face and…

Oculus Go Review: Standalone VR For The Masses

When Oculus announced Oculus Go late last year at its developer conference, the headset came as a bit of a surprise. The previous year Facebook announced the Santa Cruz standalone prototype with full six degrees of freedom. By OC4, they added controller tracking that allowed full freedom of movement for both your head and hands…

HTC Vive Pro Is $1,400 With Controllers And New Base Stations

A complete version of the HTC Vive Pro system with next generation base stations is around $1,400 plus tax. The new bundle announced today by HTC includes two future-proof base stations that, when combined with a future software update and two additional units, should ultimately enable SteamVR 2.0 Tracking across a huge 10 meter by…

Virtual Reality Headset History 2012 To 2018

Over the last six years consumer VR products evolved considerably, with new capabilities added each year for developers to use in building virtual worlds. This evolution is sometimes hard to see because VR headsets came in two varieties — wireless and wired. Until 2018, wireless VR trailed the capabilities of wired systems except in a…

Vive Pro Hardware Review: For VR Buyers With Deep Pockets

Two years ago HTC Vive beat Oculus Rift to market with a more complete package, helping inspire developers who were able to create groundbreaking virtual worlds in which people could use their hands to interact and feet to move around larger spaces. Now, just days after we saw Oculus Rift widen its lead over Vive…

The Exoskin Is A Ready Player One-Themed VR Haptic Jacket

  I just saw Steven Spielberg’s Ready Player One film, and I’ve been thinking about the haptic suit that allows the main character to feel the sense of touch in virtual reality. Now we’re getting a taste of that in real life through the Haptic Jacket being launched today by High Fidelity and NeoSensory. I got to try out the jacket at…

GDC 2018: Oculus Go Feels Like A Solid $200 Standalone VR Headset

One of the very first things I did in Oculus Go was lean. I was playing Settlers of Catan at the Game Developers Conference in San Francisco and they were demonstrating cross-play from Rift to Oculus Go. There was a person sitting to my right in VR and I instinctively leaned to get a better…

Oculus’ Santa Cruz Dev Kit Gets Two New Images

Oculus’ Santa Cruz standalone VR headset is finally making its debut to developers at the 2018 Game Developers Conference in San Francisco this week but, for those of you at home, the company has got a few new images of the device to enjoy, too. These images were labelled as ‘Santa Cruz Dev Kit’ when…

Tobii Develops Eye-Tracking Standalone VR Headset With Qualcomm

Eye-tracking is expected to be an important next generation technology in VR headsets, potentially enabling better performance through foveated rendering, and lower hardware costs overall, at the same time it dramatically changes how a virtual world responds to your presence. Apple purchased SMI, one of the leading companies in the field, leaving other manufacturers to…