HTC Vive Pro Is $1,400 With Controllers And New Base Stations

A complete version of the HTC Vive Pro system with next generation base stations is around $1,400 plus tax. The new bundle announced today by HTC includes two future-proof base stations that, when combined with a future software update and two additional units, should ultimately enable SteamVR 2.0 Tracking across a huge 10 meter by…

Virtual Reality Headset History 2012 To 2018

Over the last six years consumer VR products evolved considerably, with new capabilities added each year for developers to use in building virtual worlds. This evolution is sometimes hard to see because VR headsets came in two varieties — wireless and wired. Until 2018, wireless VR trailed the capabilities of wired systems except in a…

Vive Pro Hardware Review: For VR Buyers With Deep Pockets

Two years ago HTC Vive beat Oculus Rift to market with a more complete package, helping inspire developers who were able to create groundbreaking virtual worlds in which people could use their hands to interact and feet to move around larger spaces. Now, just days after we saw Oculus Rift widen its lead over Vive…

The Exoskin Is A Ready Player One-Themed VR Haptic Jacket

  I just saw Steven Spielberg’s Ready Player One film, and I’ve been thinking about the haptic suit that allows the main character to feel the sense of touch in virtual reality. Now we’re getting a taste of that in real life through the Haptic Jacket being launched today by High Fidelity and NeoSensory. I got to try out the jacket at…

GDC 2018: Oculus Go Feels Like A Solid $200 Standalone VR Headset

One of the very first things I did in Oculus Go was lean. I was playing Settlers of Catan at the Game Developers Conference in San Francisco and they were demonstrating cross-play from Rift to Oculus Go. There was a person sitting to my right in VR and I instinctively leaned to get a better…

Oculus’ Santa Cruz Dev Kit Gets Two New Images

Oculus’ Santa Cruz standalone VR headset is finally making its debut to developers at the 2018 Game Developers Conference in San Francisco this week but, for those of you at home, the company has got a few new images of the device to enjoy, too. These images were labelled as ‘Santa Cruz Dev Kit’ when…

Tobii Develops Eye-Tracking Standalone VR Headset With Qualcomm

Eye-tracking is expected to be an important next generation technology in VR headsets, potentially enabling better performance through foveated rendering, and lower hardware costs overall, at the same time it dramatically changes how a virtual world responds to your presence. Apple purchased SMI, one of the leading companies in the field, leaving other manufacturers to…

18-Megapixel Display To Be Unveiled In May From Google And LG

During the Display Week tradeshow in late May, Google and LG are reportedly set to reveal a highly-detailed 18-megapixel 4.3-inch OLED VR headset display. You can see the session, which will take place from 11:30AM – 11:50AM on Tuesday, May 22nd, listed in this advance program here. According to the session summary: An 18 Megapixel…

Hands-On With The Talon Smart Ring Controller

The VR market is still trying to figure out the best way to reach out and interact with the virtual world. For PC VR users the Oculus Rift has the Touch and the HTC Vive has its wands, PSVR users get the Move controllers, and Daydream or Gear VR users have their own controllers as…

Qualcomm Suggests Gear VR Is Ready For 6DoF

Samsung this weekend revealed the Galaxy S9, its latest generation smartphone which works with the existing Gear VR headset that’s been on the market since last year. The Gear VR is, of course, a 3DoF system that can only be used in a seated or standing position. Qualcomm, though, is the chip company behind most…

Microsoft Research Shows Haptic VR Add-On That Links Motion Controllers

The HTC Vive wands and Oculus Touch controllers do an amazing job of bringing our hands into VR, but they share many issues, including how to handle two-handed objects. However, a new project from Microsoft Research is addressing this issue with Haptic Links. Picking up objects in VR that would likely require two hands in…

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset

Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform. This new Snapdragon 845 was originally unveiled at the company’s big event in Maui late last year. With the new Snapdragon 845 there are many improvements to the GPU performance, with a focus on VR and AR applications. The new…

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset

Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform. This new Snapdragon 845 was originally unveiled at the company’s big event in Maui late last year. With the new Snapdragon 845 there are many improvements to the GPU performance, with a focus on VR and AR applications. The new…

This VR Controller Mod Shifts Weight To Simulate Objects

We all know that bringing your hands into VR is an amazing experience, but picking up objects like swords or guns can be a little underwhelming. Currently controllers like Oculus Touch or the HTC Vive wands are unable to replicate the weight and shape of interactive items in the virtual world, but this intriguing mod…

This VR Controller Mod Shifts Weight To Simulate Objects

We all know that bringing your hands into VR is an amazing experience, but picking up objects like swords or guns can be a little underwhelming. Currently controllers like Oculus Touch or the HTC Vive wands are unable to replicate the weight and shape of interactive items in the virtual world, but this intriguing mod…

Homemade Knuckles-Like Controller Could Be Open-Sourced

Software developer Jimmy Gray is working on a modification to HTC Vive’s controllers so they work much like Valve’s Knuckles prototypes, with finger tracking. Gray is working on a number of VR input devices. With Tactil (formerly known as Dactyl), he’s built a modification that allows “users to have finger tracking with the current Vive…

Homemade Knuckles-Like Controller Could Be Open-Sourced

Software developer Jimmy Gray is working on a modification to HTC Vive’s controllers so they work much like Valve’s Knuckles prototypes, with finger tracking. Gray is working on a number of VR input devices. With Tactil (formerly known as Dactyl), he’s built a modification that allows “users to have finger tracking with the current Vive…

VirZOOM Raises $5.5 Million For Next Generation VR Bike

The creators of an exercise bike geared toward VR said they raised a $5.5 million seed round to expand efforts. The money raised by VirZOOM will go toward 2nd generation products that can turn any stationary bike into one compatible with the company’s VR exercise program. Co-founder and CEO Eric Janszen is the largest investor…

Oculus Go: Leaked Image Shows 1,000 Apps, Movies and Games At Launch

An image leaked on Reddit shows a convincing look at what might end up being the retail packaging for Oculus Go, the standalone VR headset coming soon from Facebook. The image shows the box for the $200 device with available apps listed including Netflix, Hulu, Ultrawings, Facebook, The New York Times and others. Oculus Go…

What to Expect in Wireless for AR and VR in 2018

As an analyst, I have many areas of coverage when it comes to computing. In addition to covering AR and VR, I also spend a lot of my time covering wireless technologies. This report covers what to expect in 2018 and beyond when it comes to wireless technologies and how they might impact the AR/VR…

Eye-Tracking Is Both Incredibly Important And Very Risky

At CES last week one of my first demos was with Tobii and its eye-tracking technology. I left the demo convinced that once you’ve tried a VR headset with eye-tracking included you’ll never want to wear one without it again. Google, Facebook and Apple all purchased eye-tracking companies over the last few years because these…

Why I’m Very Excited For Google And Lenovo’s Mirage Solo

As always, CES 2018 was a big week for the entire VR industry, but there’s no question as to what headset stole the show: the Vive Pro. HTC’s enhanced SteamVR device has our mouths watering at the thought of its 3K display, integrated audio and improved design and we can’t wait to revisit games like…

The Mk Player360 Turns Your Room Into A 360-Degree Media Screen

Your bedroom is a place of peace and expression and there are a handful of ways to make it resemble the dreamscapes you occasionally wake from. Art on your walls and ceilings, 3D domes that project stars all over, and more. The Mk Player360, from Broomx Technologies, is a powerful and compact device that takes this…

Amazon’s Prime Day Offers Discounts On PSVR and HTC Vive

So many of us have barely recovered from the Steam Summer Sale and we’re already being hit with another wave of attacks on our wallet via Amazon’s Prime Day. If you haven’t pulled the trigger on the next level of entertainment, there’s no better time than now with PSVR and HTC Vive both available in…

Why Starbreeze Studio Is Pursuing A ‘Crazy’ Vision For Arcade-Scale VR

Sweden’s Starbreeze Studios made its name as the publisher of games such as Pay Day, Pay Day 2, Dead by Daylight, Brothers: A Tale of Two Sons. And now the company is also expanding into virtual reality hardware with its StarCade headset. Built in partnership with Acer, Starbreeze is providing high-end VR technology to IMAX, the high-end movie…

RED’s Hydrogen One Smartphone Is “The World’s First Holographic Media Machine”

What’s a billionaire named Jim Jannard to do after founding and selling Oakley’s for $2.1 billion then creating a state-of-the-art Hollywood-caliber camera manufacturer in RED Digital Camera? Create a phone that can power holograms and doesn’t need a headset for AR or VR, that’s what, apparently. Today RED announced the Hydrogen One smartphone. Reportedly this is being…

Clay Brings Gesture Tracking To Apple’s ARKit With No Extra Hardware

One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. All of the amazing AR experiences we’ve seen running on iPhones are just using the kit’s camera, and that’s it. Clay is looking to do the same with gesture tracking. Developers may already be familiar with Clay,…