SeedingVR on Equity Crowdfunding: Small Investments in the Future

Launched today, SeedingVR is a new platform designed to offer consumers the opportunity to invest in startups and projects within the augmented reality (AR) and virtual reality (VR) space. Similar in effect to Kickstarter but with one important difference: investors are exactly that, receiving equity in exchange for their finance opposed to ‘rewards’ which typically…

AR, VR & MR Equity Crowdfunding Platform SeedingVR Launches in EU

SeedingVR has today launched as an equity crowdfunding platform specific to the virtual reality (VR) industry. The platform is now open to European investor registrations, with initial campaigns set to be launched within a couple weeks. The equity crowdfunding service on SeedingVR.co.uk is specific to European startups and European investors, and will allow anyone within…

Seamlessly Transition Between VR Games & Apps with Oasis

Admix (formerly known as Advir) has announced a partnership with virtual world Somnium Space for the development of Oasis, a software designed to allow virtual reality (VR) users to travel across different VR worlds without leaving the applications. Named Oasis as a reference to Ready Player One, the software allows for ‘portals’ to be embedded…

VRLA Co-­Founder Cosmo Scharf on the Future of XR and the Impact of Blockchain

VRLA has become a regular fixture in the virtual reality (VR) industry events calendar, and now entering its 4th year the event organisers are looking to embrace more emerging immersion technologies. VRFocus addressed co-founder Cosmo Scharf for the latest details on what attendees can expect at VRLA next month. VRLA 2018, taking place 4th – 5th…

Unity Announces AR ‘Center of Excellence’ in Australia

Unity Technologies has today announced a partnership with Appearition, a provider of augmented reality (AR) solutions for enterprises, to launch the first-ever Unity Center of Excellence (CoE) for enterprises in Australia. Corporations worldwide looking to introduce new AR-focused business solutions will have access to the CoE as a resource to assist with crafting an achievable…

Tobii Eye-Tracking on HTC Vive: The Next Evolution of VR Interaction

It’s been some time since VRFocus first discussed the potential of eye-tracking within virtual reality (VR) with specialists Tobii. In that time we’ve seen the rise of FOVE and NVIDIA’s own internal experiments with SMI, amongst many others, and yet Tobii had stayed on the sidelines. It appears the company was simply biding its time, as…

Accidents and Injuries in VR – The Best & Worst of the VRFocus Team

With today being the dreaded April Fools Day, a barrage of ‘jokes’ designed to keep journalists on their toes in sometimes not obvious ways, VRFocus has decided to look at something a little more lighthearted: the accidents suffered by the team at the hands of virtual reality (VR) blindness. From damaged property to personal affliction, each…

Hands-on with the Holodeck: Ready Player One – Escape Room

The motion-picture release of Ready Player One has, unsurprisingly, a number of virtual reality (VR) tie-ins to accompany it. One of those which home users may not get to jump into any time soon is NVIDIA’s own Ready Player One – Escape Room, which premiered at the company’s GTC 2018 event, San Jose. As the…

Preview: Island Time – Nobody Really Likes Carl…

Flight School Studio’s 2017 release of Manifest 99 has received significant acclaim from both critics and consumers alike. Featuring in VRFocus’ own ‘Best HTC Vive Games of 2017’ and having been nominated for an Emmy Award, Manifest 99 was an adventure experience with a pre-scripted story wherein the player’s relationship with the world was mostly…

Preview: Pixel Ripped 1989 – A Game within a Game within a VR Game

Long time readers of VRFocus will be very familiar with the Pixel Ripped saga; a virtual reality (VR) exclusive videogame that started life as a student project for Brazilian Ana Ribeiro, then studying at the National Film and Television School (NFTS) in the UK, Pixel Ripped has evolved countless times over the years. Now, in…

VRinFocus Reveals Investment Speakers

VRFocus Ltd. today announces two new speakers for VRinFocus, a brand new summit designed to bring virtual reality (VR), augmented reality (AR) and mixed reality (MR) developers face-to-face with the technology investment community. VRinFocus will take place on 25th April 2018, at De Vere Grand Connaught, 61-65 Great Queen St, London. The initial investment speakers…

Review: VRFC: Virtual Reality Football Club

CherryPop Games has been making waves in the realm of social virtual reality (VR) videogames, with the studio’s first title, Sports Bar VR (formerly Pool Nation VR) having attracted a significant global audience across Oculus Rift, HTC Vive and PlayStation VR. Now offering a second title, VRFC: Virtual Reality Football Club hopes to take that…

VRinFocus Set to Bring Together Developers and Investors this Spring

VRFocus Ltd. today announces VRinFocus, a brand new summit designed to bring virtual reality and augmented reality developers face-to-face with the technology investment community. The VRinFocus expo will be held on 25th April 2018, at De Vere Grand Connaught, 61-65 Great Queen St, London, offering startups a unique opportunity to meet with financial investors from…

A Guide to the Rock Band Guitar Controller for Oculus Rift

The Rock Band Guitar Controller is the least essential of all the input solutions for the Oculus Rift, simply because it only has one compatible videogame: Rock Band VR. However, your choice of Rock Band Guitar Controller – given the openness of the PC format – is pretty easy-going. Compatible Rock Band Guitar Controllers According…

Island 359 Comes to Oculus Home Early Access

Cloudgate Studios’ Island 359 has today launched on Oculus Home, debuting as an Early Access title for the virtual reality (VR) format. Compatible with Oculus Touch, Island 359 throws the player into a dinosaur-infested jungle tasked with shooting – or punching – large scale foes in order to survive. Island 359 features a number…

A Guide to the Oculus Rift’s Touch Controllers

Oculus VR launched their motion-controller solution for the Oculus Rift, Oculus Touch, late last year. The expense of the device didn’t deter early adopters, however a price cut a few months after launch saw Oculus Touch bundles with the original Oculus Rift package at no extra cost. As such, the Oculus Touch is essentially part…

A Guide to the Xbox One Game Pad for Oculus Rift

Prior to launch Oculus VR announced that an Xbox One controller would be included as standard with the Oculus Rift. The argument was that the game pad had become a standardised universal input familiar to both gamers and general consumer audiences. Even to this day many new virtual reality (VR) software titles utilise the Xbox…

A Guide to the Oculus Remote for Oculus Rift

The Oculus Remote is a small device included with every Oculus Rift purchase. Intended to simplify actions and input, the Oculus Remote is and oft-forgotten input device, but as intended it can be a great starting point for those yet to experience the full width-and-breadth of what virtual reality (VR) is capable of. Oculus Remote…

VRstudios Announce VRcade Arena ‘Attraction Management Platform’

VRstudios has today announced the release of the VRcade Arena system and Attraction Management Platform (AMP) software. Designed for turnkey installation and operation, and leveraging patent pending technology, VRcade Arena is a warehouse-scale virtual reality (VR) platform providing multiplayer for up to eight simultaneous users in full-motion, immersive and competitive gaming experiences. AMP integrates…

MacOS High Sierra Update Brings VR Applications to Consumers

Early last month, Apple, Inc. announced that the forthcoming virtual reality (VR) compatibility would come via way of a MacOS update known as High Sierra. Closed beta access to the update came at the Worldwide Developers Conference (WWDC), and now is available to all.   One of the biggest changes incorporated into the High Sierra…

Immerse Launches Multi-User Enterprise VR Platform

UK-based Immerse has announced the launch of an enterprise-ready multi-user virtual reality (VR) platform. Specialising in offering solutions across the defence, engineering & manufacturing, healthcare, mining, nuclear & renewable energy, oil & gas and satellite communications sectors, Immerse is already working on a number of live projects.   Having received significant funding from a…

Aryzon’s Entry-Level AR System Surpasses 400% Kickstarter Funding Goal

Google Cardboard created a landslide in virtual reality (VR). A cheap, accessible way to experience an entry-level version of the technology that lead to wide-spread awareness. Back in May 2017, Aryzon launched a Kickstarter campaign with plans to do the same for augmented reality (AR), and today, one day from completion, sits at more than…

Manus VR Showcase Physical Interaction Ahead of Dev Kit Shipments

Manus VR are due to ship the long awaited Data Gloves later this month, and ahead of the official launch of the development kit has released a new video showcasing the latest iteration in use. Specifically showcasing physical interaction, the video makes use of Manus VR’s own in-house physics demo, designed for rapid prototyping and…

Drifter Reveal Details of Locomotion in Gunheart

Drifter Entertainment’s Gunheart has quickly become a highly anticipated virtual reality (VR) first-person shooter (FPS) videogame since its announcement last month. Over the past few weeks, the development studio has been listening to player feedback and decided to showcase the many locomotion options available in the videogame. While teleportation has become a standardised form…

Island 359 Heading to Oculus Home Next Month

Cloudgate Studios’ well received Steam Early Access launch of Island 359 has lead to a great deal of attention. Experiments with the forthcoming HTC Vive Tracker puck have no doubt helped with the studio’s agenda, but now so too will an Oculus Home release. Stranded alone in the jungle with no easy way out,…

PlayStation Co-Founder: ‘Sony’s blazing a trail in VR’

It was announced earlier this week that Phil Harrison, co-founder of the PlayStation brand, had invested in UK-based Dream Reality Interactive. Following this revelation, Harrison has offered some interesting sentiments concerning the virtual reality (VR) industry as it stands, and what he sees as essential for the future.   In a lengthy interview with…

Radial-G: Racing Revolved Set for Summer Launch on PlayStation 4

Tammeka’s Radial-G: Racing Revolved has proven to be a popular racing videogame on Oculus Rift and HTC Vive for over a year, yet the promised PlayStation VR port is yet to be seen. VRFocus has today received confirmation that development is still progressing, and a launch date will be with us very soon indeed. …