Vive Focus Can Now Stream PC VR Games from Steam, Viveport

Today at the Vive Ecosystem Conference 2018 in China, HTC announced that the Vive Focus standalone headset will be able to wirelessly stream PC VR content from both Steam and Viveport over a 5GHz WiFi connection. HTC says the Focus’ new streaming functionality comes thanks to an “optimized version” of the Riftcat VRidge software, an…

Hands-on: VR Goes Skydiving at iFLY – The Ultimate Haptic Simulation

iFLY, a leading provider of indoor skydiving facilities, today launched their iFLY VR initiative which combines the company’s indoor skydiving experience with immersive visuals powered by a Gear VR headset. I got to try to experience for myself at the company’s SF Bay location. Now available at 28 locations in the US, the iFLY VR…

‘Beat Saber’ Sells 50K Units in First Week for $1 Million in Revenue

In its first week, Beat Saber has sold 50,000 copies across Steam and Oculus, generating $1 million in revenue—a clear milestone of success for a game still in early access and made by a three-person indie studio. Beat Saber developer Hyperbolic Magnetism confirmed the 50,000 figure on Twitter, suggesting that 100,000 units isn’t far off….

Google Confirms Chrome is Coming to Standalone Daydream Headsets

The Lenovo Mirage Solo, the first standalone Daydream headset, launched just last week. In our review we noted it odd that the headset didn’t have access to a VR web browser. But that’s soon to change, as Google has now confirmed that Chrome is on its way to standalone Daydream headsets. Speaking at Google I/O…

Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands…

Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands…

Google to Support Multi-user Shared AR Apps with ‘Cloud Anchors’ in ARCore

Today at Google I/O 2018, Google announced upgrades to its ARCore augmented reality technology, including a new feature called Cloud Anchors which will let developers create multi-user applications where devices can share an augmented environment. ARCore launched earlier this year, bringing AR functionality to 100 million Android smartphones, by Google’s count. The software allows developers…

Microsoft Introduces New AR/VR Apps for Remote Assistance, Layout Visualization

Microsoft appears to be seeing strong traction with HoloLens in the enterprise space, and the company continues to expand its “Mixed Reality” platform in that sector, promising businesses time and money savings. Two new applications from the company aim to bring useful underlying functionality to enterprises. Revealed on the Windows 10 Blog today, Microsoft Remote…

Lenovo Mirage Solo Review: Positional Tracking Comes to Mobile VR (sort of)

Tis the season of standalones, it seems. Right on the heels of the Oculus Go launch, the Lenovo Mirage Solo is here. The headset promises to bring one of the top features of high-end VR headsets—positional tracking—to Google’s casual Daydream VR ecosystem. Does it succeed? Read on to find out. While Lenovo has previously launched…

Oculus Claims Breakthrough in Hand-tracking Accuracy

One of Facebook’s underlying goals for VR is to use it as a means of connecting distant people. While today friends can talk and play in a range of social VR applications, including Facebook Spaces, the representation of users in VR is still a caricature at best. At F8 this week, Oculus showed work being…

Facebook Reveals 140 Degree VR Headset Prototype with Varifocal Displays

Facebook today at F8 overviewed some of the latest VR technology that they’d been working on internally. Among the projects mentioned is the ‘Half Dome’ prototype, a Rift-like headset with a 140 degree field of view, varifocal displays, and what appears to be eye-tracking. Maria Fernandez Guajardo, Product Manager on Core Tech at Facebook, revealed…

Watch Windows VR Controllers Stand up to ‘Beat Saber’s’ Hardest Song

While high-end headsets like the Rift and Vive use external sensors for positional tracking, the Windows VR headsets use a fully ‘inside-out’ solution which eliminates the need for external trackers and simplifies setup, but certainly makes hand-tracking more challenging. While the Windows VR headsets are often criticized for the precision of their hand-tracking, I was…

‘Quill’ Artwork Can Now Be Shared With Friends in ‘Facebook Spaces’

Quill, Facebook’s VR painting and animation tool, is now getting a new and immersive avenue for sharing artwork created in the application. With today’s update, users can now share their artwork into Facebook Spaces, letting friends experience it together. Facebook VR artist Goro Fujita created a new short film animated in Quill and shared in…

Facebook Partners With RED Digital Cinema for Volumetric VR Camera

Today at Facebook’s F8 developer conference the company announced a new partnership with RED Digital Cinema, a high-end digital film camera company, to create a VR camera based on Facebook’s Surround360 technology. Last year at F8, Facebook announced two new Surround360 camera reference designs. The cameras, which look like spheres covered in lenses, capture the…

Oculus Go Review: Standalone VR Priced for the Masses

Nearly seven months after its announcement back in October 2017, Oculus Go, the company’s first standalone VR headset, is finally here. The company’s thesis is that this affordably priced unit, which doesn’t rely on a docked smartphone, will make for a more seamless mobile VR experience. But does it go above and beyond Gear VR?…

Oculus Go Review: Standalone VR Priced for the Masses

Nearly seven months after its announcement back in October 2017, Oculus Go, the company’s first standalone VR headset, is finally here. The company’s thesis is that this affordably priced unit, which doesn’t rely on a docked smartphone, will make for a more seamless mobile VR experience. But does it go above and beyond Gear VR?…

Mozilla’s ‘Hubs’ is the One-click VR Meeting Space I’ve Been Waiting For

As part of Mozilla’s ongoing efforts to make VR a first-class citizen on the web, the company today announced Hubs, a WebVR-based social experience which makes for effortless, one-click creation of virtual spaces which anyone can join—from smartphones desktop browsers to VR headsets—directly from the browser. The approach removes a heap of barriers that traditionally stand…