Ubisoft’s Star Trek: Bridge Crew Game is Built for Oculus Touch

A new press shot conforms that the new Star Trek: Bridge Crew title from Ubisoft has been built for the Oculus Rift headset and forthcoming Oculus Touch controllers.

It seems that the previously leaked information on the forthcoming Star Trek: Bridge Crew from publisher Ubisoft and developer Red Storm was accurate and we now have confirmation that the title will support the Oculus Rift VR headset. Not only that, but this new press shot shows 3 well known cast members from the cast of various Star Trek entities playing the new game with Oculus Touch controllers.
We learned of the new multi-player, co-op Star Trek game thanks to a story leak from DigitalTrends a couple of days ago. Star Trek: Bridge Crew lets you and 3 other friends work together inside virtual reality to command the bridge of a starship, all inside the new timeline established by JJ Abrams’ first rebooted movie back in 2009.

The new press shot released by Ubisoft shows Karl Urban (Dr “Bones” McCoy from the rebooted film series), Jeri Ryan (who played Seven of Nine in Voyager) and LeVar Burton (Geordie LaForge from The Next Generation) trying out a mission from Star Trek: Bridge Crew at a pre-E3 promotional event. “This wasn’t anything like you see on the show,” said Ryan to ABC News, “When we were shooting it, the bridge set was all plywood and plastic. When you’re looking at the ship’s monitors, they were either green screens or just big openings in the walls. This was incredible. It’s what it would be like if it were real.”
It’s not yet clear if Star Trek: Bridge Crew is exclusive to the Oculus Rift platform, but it seems unlikely such a major franchise entry would remain tied to one VR headset. It does represent the single most high profile title yet announced with Touch support and as E3 rolls on, we expect to see and hear much more about Oculus’ motion controllers as the previously stated release window of 2nd Half of 2016 comes and goes. With the SteamVR powered HTC Vive (which ships with motion controllers) gaining momentum, Oculus’ lack of equivalent official input is damaging.
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