Bigscreen Announces Mobile VR Development Push

It has been a busy few months for the team at Bigscreen VR. Following on from a funding round back in October that saw it raise a further $11 Million (USD), a number of developments with the app have been revealed. Such as its super-sizing ‘Big Rooms’ update, which upped the allowed number of users…

VR vs. Hitting The Bricks

Oh boy. Okay… erm… Where do we start with this? You know exactly what I’m going to talk about don’t you? I don’t want to in the slightest of course, as I’m as fed up of writing about such catastrophes on VR vs. as you are of hearing about them; but I am kind of…

VR vs. Friends With Benefits

It’s always amusing to get feedback on VR vs. as invariably it falls into one of two camps. Either it is from someone unfamiliar with the rather different tone of the column compared to the rest of VRFocus or it’s often a pretty good thought provoking comment. This week just gone was the former. “Was…

US Attraction Preview Reveals Two-Stage VR Headset Design, The ‘Emerald Mask’

The need to find a solution to the “entrance” and “egress” requirements of modern theme park attractions, and the limitations in deploying virtual reality (VR) head-mounted displays (HMDs), hopes to have been addressed with the preview of the latest VR theme park attraction. Busch Gardens Williamsburg, previewed to trade their latest media-based attraction. Called Battle…

PlayStation VR Retail Release of Don’t Knock Twice Comes to North America

PlayStation VR is the one virtual reality (VR) headset that gets physical retail releases. Last October Wales Interactive brought horror title Don’t Knock Twice to stores in the UK, today it’s the turn of North America thanks to publisher Perp Games. Supporting PlayStation 4 with optimisations for PlayStation VR, Don’t Knock Twice is based on the 2017 movie of the…

XRI: Cross-Reality Interaction

Widespread consumer adoption of XR devices will redefine how humans interact with both technology and each other. In coming decades, the standard mouse and QWERTY keyboard may fade as the dominant computing UX, giving way to holographic UI, precise hand/eye/body-tracking and, eventually, powerful brain-to-computer interfaces. One key UX pattern that must be answered by designers…

Virtuix Heading To Amusement Expo International

When it comes to virtual reality (VR) videogames to many things still aren’t what they want them to be, and part of that is that the sense of immersion doesn’t necessarily match up with what they expect or would hope for. There is an ongoing desire for freedom of movement when it comes to VR….

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset

Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform. This new Snapdragon 845 was originally unveiled at the company’s big event in Maui late last year. With the new Snapdragon 845 there are many improvements to the GPU performance, with a focus on VR and AR applications. The new…

Benchmarking Snapdragon 845 And Testing A New Qualcomm Reference Headset

Last week, Qualcomm invited me onsite to benchmark their latest Snapdragon 845 SoC and platform. This new Snapdragon 845 was originally unveiled at the company’s big event in Maui late last year. With the new Snapdragon 845 there are many improvements to the GPU performance, with a focus on VR and AR applications. The new…

TPCast Promises Upgrades to Wireless VR Technology

HTC took a major step when it announced a wireless VR add-on that will work with the original Vive and the newly announced Vive Pro. We’re very happy that a first-party solution now exists and there’s no downside to consumers here. However, HTC did not beat everyone to the punch here. Instead, it’s been months…

Could Google’s VR180 Camera Revolutionize Photography?

Image Copyright: Google/Lenovo (Image Used under Fair Use Rationale) These days we all take having a camera with us for granted. Every single phone has one built in and a culture of social media photography is deeply entrenched globally. Photographic content for consumption on VR headsets is a little harder to make. You either have…

HTC Finally Cuts the VR Cord with Vive Wireless Adapter

After years of working on the problem it seems that at least one major VR hardware developer has cracked the problem of wireless VR. HTC not only announced a significantly upgraded HMD in the form of the Vive Pro, but also a standalone wireless adapter. A device they apparently forgot to tell the marketing department…

Intel Releases the Tiniest VR PC So Far

Image Copyright: Intel Corporation (Used under Fair Use Rationale) When the minimum requirements for VR HMDs first saw the light of day there was a lot of collective groaning from computing enthusiasts. Their perfectly good 1080p 60FPS gaming rigs were suddenly completely inadequate to drive the hungry VR monster. Getting a machine that would meet…

Top 10 VR Highlights at CES 2018

Another January brings us another dose of the Winter Consumer Electronics Show in Las Vegas, and CES 2018 is one of if not the biggest showcases for tech in the world this year. The last couple of years have been rather interesting for VR, with 2016 being the grand party to celebrate the first true…

Closed Beta Sign-ups Open For Gunheart

It’s been a few months since developer Drifter Entertainment announced their debut videogame in both virtual reality (VR) and general, a futuristic shooter using teleportation that is inspired by peers of the genre such as the Gears of War and Halo franchises. “We’ve set out to create a game that we can’t wait to play…

Lampix Look To Raise Funds With Crowd-Sale Token Launch

When discussing virtual reality (VR) and augmented reality (AR) we usually discuss head mounted displays (HMDs), which is understandable.  It’s what we see with the tech space 99% of the time, a concept that makes sense to people that they can understand. You’re discussing altering vision. So, the addition of a pair of goggles or…

Virtual Reality: Exploring the Business Applications

For decades, we have dreamt of transporting ourselves to alternate realities with the power of virtual reality (VR). As the hardware and software needed to create truly immersive, three dimensional worlds becomes more inexpensive and accessible, that dream comes ever closer to reality. Once widely perceived as nothing more than a gimmick and a toy,…

Microsoft Discuss Their Mixed Reality Future

Earlier this week we brought you news from Taipei where Microsoft were taking part in a ‘WinHEC’ – a Windows Hardware Development Conference, where a number of representatives went through the current crop of mixed reality (MR) related Microsoft products, demonstrated problems and solutions that the technology can solve and explained what the way the…

The Sketchfab app Brings 3D VR Models to Android and iOS

Online portal for 3D model and content creators, Sketchfab has long supported virtual reality (VR) with users able to view content using PC-based headsets. That’s changing today as Sketchfab has launched a new mobile app for iOS and Android, enabling users to checkout content on the go and in VR. Alongside viewing every available scene…

Starbreeze Finalises Purchase Of Location Based VR Company Enterspace

Whilst most discussion in virtual reality (VR) is about the big name head-mounted displays (HMDs) out there – PlayStation VR, Oculus Rift, HTC Vive and smartphone-based HMDs such as Samsung Gear VR and Google Cardboard and Daydream there are of course a great many other headsets out there doing their own specific thing. One of those is…

All-In-One Exynos VR Headset from Samsung Revealed

Several companies in the virtual reality (VR) industry are turning to an ‘all-in-one’ solution for head-mounted displays (HMDs). As we have previously seen with plans for the Standalone HTC Vive headset. Now it seems that Samsung are also working on an all-in-one headset powered by its Exynos processor. It has been recently announced that Samsung…

Qualcomm Partners with Ximmerse for Mobile VR Input Solution

At this week’s Mobile World Congress (MWC), Shanghai, Qualcomm announced a partnership with Ximmerse to bring motion-control support to upcoming mobile virtual reality (VR) devices. Via inclusion in its Head Mounted Display Accelerator Program (HAP), Ximmerse will provide the Flip controller for partners developing hardware using Qualcomm’s reference design. The Ximmerse Flip is a…

Hands-on with Pico Goblin: Covering the Bases of Introductory VR

Mobile virtual reality (VR) head-mounted displays (HMDs) such as Samsung Gear VR and Google Cardboard have dominated the market thanks to being cheap and easy to get to grips with. Needing a smartphone to power them hasn’t really impeded sales – Samsung has been offering loads of promotions while Cardboard could easily be picked up…

VR Gets the Smell-O-Vision Treatment from a Japanese Startup

Introducing the power of smell into media has been something attempted by many in the past, all without much success. From the Sensorama, to Smell-O-Vision cinema to scratch-and-sniff video games, the ability to immerse audiences with more than just sight and sound has remained elusive. VR itself also lacks anything to stimulate this particular sense,…

Microsoft launch $50,000 Mixed Reality Development Challenge

Set up back in 2007 the Microsoft backed Dream Build Play development challenge saw the tech firm launch an annual contest where developers from around the world were encouraged to create new and original videogame content. Winners receiving a cash prize and being featured on the Xbox LIVE Arcade service. One of the more notable…

Microsoft: ‘Mixed Reality is a Generational Shift in Computing’

Microsoft has championed their partnership with Unity Technologies for their holographic computing platform since the initial announcement of the HoloLens. Today, at Unite Europe 2017, Brandon Bray, Principle Program Manager at Microsoft, discussed exactly what this means, and how the Windows Universal Platform is bringing around huge changes in the future of computing. In a…

Lenovo’s MR Headset Will Be out in Time for Christmas Confirms Microsoft

Yesterday Unity Technologies began its Unite Europe 2017 with an opening keynote revolved around the next version of its middleware development engine Unity 2017. The keynote was devoid of any virtual reality (VR) or augmented reality (AR) mentions, but with the main conference now underway new details are emerging. During an early session Microsoft has…

Within Premiers ‘Hovering’ an Immersive Music Experience from 79Ancestors

Immersive content and creation company Within has announced a new musical experience available through its app today called Hovering, created by director Conor Grebel and experimental, interdisciplinary label 79Ancestors. Hovering is an immersive experience inspired by and set to electronic musician Shigeto’s track “Hovering”, featuring surreal and vivid imagery tells the story of life-giving water brought to…