New Sony Patent Points To Inside-Out Tracking For VR Headsets

Many people in the virtual reality (VR) industry believe that inside-out tracking is the future of consumer-grade HMDs. We’ve seen prototypes from Oculus with Santa Cruz and Intel’s Project Alloy-powered devices and now Sony is dipping their toes into the inside-out tracking race. Today we caught wind of a new Utility Patent Application from Sony…

3 Months in PlayStation VR Scores Highly in Online Customer Reviews

Virtual reality (VR) always felt like a risk to many in the run-up to consumer versions and retail launches. This is not surprising considering the history of its first generation of technology. To many, of course, this still rings true. It is a technology not yet fully realised, with developers and researchers still learning its…

Busch Gardens Williamsburg Getting VR Ride

The Busch Gardens theme park in Williamsburg, Virginia is getting a new virtual reality (VR) ride, set to debut in Spring 2018. Busch Gardens announced their plan to introduce a new VR ride during a presentation at a Pass Holder Preview Day. The new ride will use the existing motion simulator technology, which has previously…

First All-in-one VR Headsets Based on Qualcomm’s VRDK Expected in 2H 2017

Qualcomm’s latest VRDK headset is a reference design that the company has positioned to act as a foundation for consumer electronics makers to create their own headsets based on Qualcomm’s Snapdragon VR hardware. Now with manufacturing partners on board, the first consumer headsets based on the VRDK reference design are expected to launch in the…

UK retailer Game makes big push into VR

UK retailers have been slowly getting into the virtual reality (VR) field, offering a range of head-mounted displays (HMDs), demos, and other related peripherals. GAME, one of the largest specialist companies on the high street is making an even bigger push, with a recent mailshot detailing massive range of hardware and promotions. The retailer is…

Starfighter Inc.’s second Kickstarter campaign goes live

Earlier this week VRFocus reported on Impeller Studios announcing at PAX East it would be taking a second shot at Kickstarter success for space combat simulator Starfighter Inc. Its first campaign almost succeeded in 2015 having reached $226,831 USD out of $250,000. Now the studio aims to hit $150,000. Developed as a as spiritual successor…

VR Devices with Embedded Vision to exceed 460 million by 2021

A report published by ABI Research is predicting significant growth in the number of virtual reality (VR) and augmented reality (AR) devices that contain dedicated machine vision/embedded vision hardware, such as Google Tango-enabled smartphones. Machine vision or embedded vision refers to devices that use sensors and coprocessors to interpret meaning from images or video. Applications…

Avegant Light Field Technology aiming to improve Mixed Reality

One of the challenges of mixed reality (MR) was how to make virtual objects seem just as ‘real’ as the physical objects beside them. The way that our eyes and brain interact means that it is fairly easy for humans to see the flaws in the illusion and thus break the immersion. Avegant is aiming…

Nordic Trolls Talk Magic And Multiplayer In Virtual Reality

The 2017 editions of Mobile World Congress (MWC) and the Game Developers Conference (GDC) may be slipping into memory, but VRFocus spoke to so many people over the course of those five days we’ll still be bringing you the conversations for a while yet. Today Nina is talking to Nordic Trolls’ Executive Art Director Daniel…

VR vs. An Immobile Stance On Mobile

The week of the end of February through to the beginning of March seemed unreasonably long with both Mobile World Congress (MWC) and the Game Developers Conference (GDC) to deal with. For those of you who aren’t in, ahem, ‘The Business’, international events aren’t actually that much fun, especially for those left behind. For us, not…

The Number of VR Companies Grew 40 Percent in 2016

The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area of growth was in content companies that create apps for head-mounted VR displays, said Marco DeMiroz, cofounder of The Venture Reality Fund with Tipatat Chennavasin. The fund invests…

Global VR Industry Grows 40% Over Last Quarter

The virtual reality (VR) sector is still growing at a rapid rate, as VRFocus has reported previously. The Venture Reality Fund (The VR Fund) has today released it’s quarterly report going into detail on the global rise of VR. Previous VR fund reports showed the rate of growth in Europe, and now it turns it’s attention…

VR Sanitizer Aims to Make Headset Swapping Far More Hygienic

If you’ve ever been to a videogame event that’s been demonstrating virtual reality (VR) head-mounted displays (HMDs) you may have wondered about the hygiene side of so many people using these devices. Generally exhibitors utilise cleansing wipes, tissues, or paper face masks as a way to keep the headsets clean from dirt, sweat and other…

Vimeo 360 is a Revolution for Immersive Storytellers—Here’s How

Vimeo 360 is here, and it’s more than just 360 video functionality. It’s a big day for VR and 360 video. In addition to Facebook launching a dedicated VR app for Samsung Gear VR, high-end video platform Vimeo has announced Vimeo 360. Detailed in this announcement post, the platform consists of three different components: 360 video upload…

CNN Announces Dedicated VR Unit CNNVR

Virtual reality (VR) is becoming an important outlet for a range of content, not just videogames, with social, teaching and more being experimented with. Another is news, with outlets such as The New York Times and CNN branching into the field with immersive reports and documentaries from around the world. Now the latter as announced…

Preview: Brass Tactics – Can the Dev Behind Defense Grid Pull off Another Winner?

Real-time strategy (RTS) titles have found a home on virtual reality (VR) head-mounted displays (HMDs), with the likes of Force Field VR’s Landfall and Siegecraft Commander showcasing some of the different avenues available. Now Hidden Path Entertainment, the studio behind the highly rated Defence Grid 2: Enhanced VR Edition, has taken its experience in tower…

Apple Reportedly Could Have Over 1,000 Engineers Working on AR in Israel

According to UBS analyst Steven Milunovich, Apple could have over 1,000 engineers working on Augmented Reality technology in Israel, mostly at its major R&D centre in Herzliya. Milunovich maintains Apple might introduce AR features similar to Google’s Tango in the next iPhone. AR and VR technologies are in their infancy, but well past the proof-of-concept stage,…

Valve and SMI Collaborate on Incorporating Eye-Tracking Into OpenVR

As VRFocus have previously reported, SensoMotoric Instruments (SMI) have been working with eye-tracking technology for some time now. Their eye-tracking product has even been incorporated into the latest version of the HTC Vive headset, which is currently undergoing testing by research customers. Now SMI and Valve have announced they they will be introducing this eye-tracking…

Review: Robo Recall

With a myriad of wave-based first-person shooters (FPS) available for virtual reality (VR) head-mounted displays (HMDs), the genre is becoming increasingly saturated to the point where a new release needs to do something special to get any recognition. Epic Games has become renowned in the industry for its Unreal Engine software and tech demo Bullet…

Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”

Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such as wireless, while desirable, simply add to the cost of a product that is already considered…

GDC 2017: AMD Will Soon Support Asynchronous Reprojection for VR

AMD had a press conference at GDC to demonstrate their engagement with the gaming community and had some major VR related announcements. AMD has long supported VR through their own Liquid VR technology and have been evangelizing VR for quite some time. So these announcements at their Capsaicin and Cream event made complete sense. GDC…

Valve and SMI are Working to Add Eye-Tracking Support to OpenVR

Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype,…

NVIDIA’s New GeForce GTX 1080 Ti is a VR Beast

As many of you already know, NVIDIA is one of the leading purveyors of graphics cards which are heavily used for VR. In fact, NVIDIA is the go-to solution for the majority of users, so it is always a good day when the company launches a new graphics card. This is especially true when they…

NVIDIA Announce Official Price Drop for the GeForce GTX 1080

After nearly a year of being considered the most capable graphics processing unit (GPU) available to consumers, NVIDIA has today announced a price drop for the GeForce GTX 1080. The announcement arrived as part of a press conference today, ahead of the opening of the annual Game Developers Conference (GDC) event in San Francisco. The…

OPTO Launches Mobile VR Headset OPTO Air At Mobile World Congress

The virtual reality (VR) landscape continues to change day on day, although some days bring with them more than a few changes. For example, in the last two days we’ve had the news of a new iteration of the Oculus-powered Samsung Gear VR. And, as revealed earlier today, there has also been news of LG…

Optitrack’s New System Could Accelerate VR Theme Park And Arcade Roll-Outs

Lower-priced cameras from long-time motion tracking company Optitrack could slash as much as 40 percent off the cost to track VR headsets and accessories over very large areas. The price cut could accelerate the roll-out of out-of-home VR experiences like The Void. The Void covers very large regions with Optitrack cameras overhead to find the locations…

Qualcomm and Leap Motion Partner on Mobile VR Hand Tracking

Qualcomm Technologies, Inc. has announced a partnership with hand tracking specialist Leap Motion to bring its interface to the Qualcomm Snapdragon 835 mobile platform. Hand tracking alows for a much more natural, intuitive interface between virtual reality (VR) users and virtual worlds. The two companies will be showcasing this technology at the upcoming Game Developers Conference…

Valve Reduces SteamVR Development Cost

Valve, developers of the technology behind the HTC Vive, has announced that the SteamVR Tracking solution is now open to all developers. Previously developers have been required to attend a training course costing $3,000 USD, but now direct access to the technology and course work has been made available free of charge in English and…