Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality Industry Report: Spring 2017, Greenlight Insights forecasts total virtual reality revenues to reach $7.2 billion globally by the end of 2017, of which,…

VR First Strive to Double Number of Dedicated AR/VR Labs

A global initiative to drive forward innovation in augmented reality (AR) and virtual reality (VR), VR First have announced that they have already made progress towards their stated goal of providing state-of-the-art AR/VR facilities to schools, colleges and other learning institutions, but the organisation is still aiming towards getting 50 labs set up worldwide by…

Latest HTC Vives Are Shipping with Tweaked Base Stations, Redesigned Packaging

Although HTC has hardly even hinted at a Vive 2, the company is continuing to make subtle improvements to their first headset that’s been selling in stores since April 2016. In addition to a 15% reduction in weight, the latest headsets are shipping with tweaked SteamVR Tracking (AKA Lighthouse) Base Stations and redesigned packaging. The Vive…

AR Gets Functional Requirements Guidelines for Industry

A collaboration of companies including Caterpillar, Procter & Gamble and Lockheed Martin have released a document detailing the hardware and software requirements guidelines for augmented reality (AR) technology for industrial users. The documentation will help guide the development of AR products that are designed to work within areas such as manufacturing, construction, machine assembly, repair…

Liveblog: VR World Congress 2017 – “VR For Positive Change”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft,…

Magic Leap Acquires FuzzyCube Software and Moonbot Animators

Tech start-up Magic Leap have been on something of a spending spree lately. The company have acquired software company FuzzyCube and several animators from Oscar-winning animation studio Moonbot. Though there has as of yet been no sign of a hardware product from Magic Leap, it seems that the company are looking into the type of…

Liveblog: VR World Congress 2017 – “Ghost In The Shell VR – A Deep Dive”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft,…

Liveblog: VR World Congress 2017 – “Vive and the Evolving Ecosystem of VR”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft,…

China Releases Group Standard for VR Industry

The first VR Summit forum for International Cooperation: Opening Up Opportunities for Mutual Progress was held in Beijing on 6th of April, during which a group standard was developed for virtual reality (VR) head-mounted displays (HMDs) by representatives of the Chinese VR industry. The new group standard is titled ‘General Specifications for Virtual Reality Head-Mounted…

Liveblog: VR World Congress 2017 – Insights from AMD’s Roy Taylor (Keynote)

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft,…

‘HoloLems’ Makes Your Room into a ‘Lemmings’ Level with HoloLens

Canadian technology company Globacore have created an AR homage to video game classic Lemmings (1991), now for Microsoft HoloLens. HoloLems, which is free on the Microsoft Store, uses HoloLens’ spatial mapping technology to generate an obstacle course from the player’s real environment. This gameplay video (heading this article) shows Globacore have managed to reproduce the basics…

Global VR Industry to Reach $7.2 Billion in Revenues in 2017, Report Predicts

A new report was released today detailing the forecasts for global hardware, software and services revenue over the course of 2017. The verdict for the growth of the virtual reality industry within the report looked very positive. The report was published by Greenlight Insights and is forecasting that the global virtual reality (VR) industry will…

Lytro’s Latest Light-field Camera is Huge, and Hugely Improved

In the last few years, Lytro has made a major pivot away from consumer-facing digital camera products now to high-end production cameras and tools, with a major part of the company’s focus on the ‘Immerge’ light-field camera for VR. In February, Lytro announced it had raised another $60 million to continue developing the tech. I recently…

Apple Points to VR as One Reason Why Next Mac Pro Needs to be More Powerful

At present, modern VR headsets are for the most part unsupported on Apple computers, largely because many of the company’s computers do not meet the recommended hardware specifications. Apple may rarely hint at it, but the company is thinking about VR… and so are its customers. Recently Apple has admitted that the current Mac Pro…

Almost 50% of VR Professionals Reporting Growth [Updated]

A recent survey of over 500 virtual reality (VR) professionals conducted by VRX Event and VR Intelligence has found that almost half respondents reported industry growth over 2016 had been positive. 46% of respondents said that their growth had been ‘strong’ or ‘very strong’. Less than a third reported growth as ‘weaker than hoped’, reports…

Strong Sales Don’t Guarantee Success For VR

Sony is surprised by how well its virtual reality (VR) headsets are selling. Senior executives inside its video game division, Sony Interactive Entertainment, were initially cautious when settling on how many headsets it should manufacture, so reports of sales far outstripping expectations are very welcome to all in the VR community. But while we have…

It’s Ok to Be Jealous of This $25,000 VR Racing Rig, We Are Too

What do you do when you want to push VR racing simulation to the limit of immersion? This. Played with just a headset and a controller, Dirt Rally in VR is a pretty awesome experience. But if you veer off of down the path of Sim Racing at the corner where it intersects with VR, you’ll end…

Tactical Haptics Deep Immersion VR Controllers Likely Releasing In 2018

The first time I tried a Tactical Haptics virtual reality controller was at GDC 2016. I wasn’t expecting much. The idea of believable haptics in VR seemed like something we wouldn’t be getting for a long time. From the moment that controller was in my hand, however, I knew I’d made a miscalculation. Impressive VR haptics…

SuperData Research Expects VR Consumer Revenue to Hit $40 Billion by 2020

SuperData Research has been one of the more prolific companies looking at the virtual reality (VR) industry and its potential growth. In conjunction with Silicon Valley Virtual Reality (SVVR), the two have now released a new infographic showcasing who the audiences are and what they’re buying. The infographic leads with figures dealing with revenue, with…

Survios Head of Studio, Chris Hewish, Departs Company

Last year Survios released Raw Data into Early Access, a game that continues to remain popular for its fast-paced action and cooperative multiplayer on both Rift and Vive. At GDC 2017 the studio announced their next game, a speed-based obstacle course action game called Sprint Vector. Survios has consistently made headlines for being one of…

Vive Year One: HTC and Valve’s Gift To A New Medium

One year ago HTC Vive started arriving for buyers. It was $200 more expensive than its chief competition, the Oculus Rift, but the headset also did a lot more than the initial PC-powered headset from Facebook when it first released. At the heart of Vive’s leap is a fundamentally different tracking technology which involves mounting…

HTC Vive Celebrates its First Anniversary, VR Studios Give Their Reactions

Another week and another anniversary, this time its HTC Vive’s. To celebrate its first birthday the company has rolled out several promotions, giving away Arcade Saga for free, dropping the price of the headset, and launching the Viveport Subscription Service. But what has this first year meant for developers and where do they see the next…

Apple Drops Hint For VR-Ready Mac Pro

Apple’s short history with VR is somewhat troubled. While CEO Tim Cook continues to rave about AR instead, headset makers like Facebook’s Oculus don’t support the Mac OSX, citing the need for more powerful hardware to run headsets like the Rift. That status quo might finally change next year, though. Earlier this week Apple provided…

HTC’s ‘Arcade Saga’ Affirms Platform Agnostic Stance with Oculus Touch Improvements

Arcade Saga’s latest updates feature multiplayer modes in all three of its futuristic sports and add Oculus Touch optimisations. Developed by 2Bears Studios, the game originally launched in December 2016 as the first title from Vive Studios, HTC’s internal development and publishing group. Inspired by arcade classics Breakout, Galaga, and Arkanoid, Arcade Saga offers three separate game…