‘Lone Echo’ Developer Shows Impressive Procedural Hand-posing System for VR

Lone Echo, Ready At Dawn’s upcoming space-based VR game, employs a physics-based movement system where the player pushes and pulls themselves around a zero-gravity environment. A video presented at GDC highlights their procedural animation system that allows for convincing grip postures on arbitrarily shaped surfaces. One of several exclusive games anticipated to launch on Oculus…

VR Devices with Embedded Vision to exceed 460 million by 2021

A report published by ABI Research is predicting significant growth in the number of virtual reality (VR) and augmented reality (AR) devices that contain dedicated machine vision/embedded vision hardware, such as Google Tango-enabled smartphones. Machine vision or embedded vision refers to devices that use sensors and coprocessors to interpret meaning from images or video. Applications…

Trimble Mixed Reality coming to DAQRI Smart Helmet

The DAQRI Smart Helmet will be getting the Trimble Mixed Reality application suite added to its compatible list of applications, which will enable users from the Architecture, Engineering and Construction industry to use augmented reality (AR) and mixed reality (MR). The construction industry has recently begun to bring virtual reality (VR) and AR technology into…

New Samsung Gear 360 Camera Coming Soon

Is this the new Samsung Gear 360? FCC filing suggests the consumer 360 camera is on its way. We are two weeks out from Samsung’s March 29th Unpacked event where the company is expected to launch their new Galaxy S8 mobile device. But at the same time, we could see the unveiling of an updated Gear…

Avegant Light Field Technology aiming to improve Mixed Reality

One of the challenges of mixed reality (MR) was how to make virtual objects seem just as ‘real’ as the physical objects beside them. The way that our eyes and brain interact means that it is fairly easy for humans to see the flaws in the illusion and thus break the immersion. Avegant is aiming…

NVIDIA’s FCAT VR Tool Benchmarks VR Hardware And Experiences

A new tool from NVIDIA for benchmarking VR hardware and experiences should make it easier for buyers to figure out how systems perform in real world scenarios. Head-mounted displays like the Oculus Rift and HTC Vive put heavy demands on the PCs required to power these headsets. The graphics cards from companies like NVIDIA and…

Benchmark your GPU for free with NVIDIA’s FCAT VR app

There are several ways PC users can test their systems to see if they can handle virtual reality (VR). Oculus has its own, and there are benchmarking apps from companies such as Futuremark that can also do the job. Back in 2013 GPU manufacturer NVIDIA launched its benchmarking tool FCAT for free and now its…

AMD’s Radeon Loom 360 Tech Aims To Make VR Journalism More Efficient

For the tech, film, and gaming exhibits SXSW, VR and 360-degree media will be leaving a major imprint. From promotional work for different brands to VR roller coasters, you’ll be hard pressed not to run into some sort of immersive content. Graphics chip giant AMD will be represented in many of the different sessions taking…

VR vs. An Immobile Stance On Mobile

The week of the end of February through to the beginning of March seemed unreasonably long with both Mobile World Congress (MWC) and the Game Developers Conference (GDC) to deal with. For those of you who aren’t in, ahem, ‘The Business’, international events aren’t actually that much fun, especially for those left behind. For us, not…

Nominations now open for International Industry VR Awards

Virtual reality (VR) hardware comparison website VR Bound announced it’s upcoming awards ceremony a couple of weeks ago and now they have opened up nominations for the available categories. Nominations opened on 13th March and will close on 1st May 2017. Any nominated products or services must be released with a consumer version by 1st June. You…

Oculus Publishes Touch CAD Files for Custom-made Accessories

Oculus has provided the ‘Touch Accessory Guidelines 1.0’ for download, which contains 3D CAD files of the Touch VR controller. This data can be used to help designers and manufacturers create new accessories that integrate with the Touch hardware. Available for download on the Oculus developer website, the Touch Accessory Guidelines 1.0 include technical drawings and…

Oculus Touch Doubled The Number Of Rifts Using Steam For VR Games

Valve dropped some interesting VR user data onto its community pages during GDC, providing an easily missed but important update about how people are using the Steam platform for virtual reality in the wake of Oculus Touch. Most interestingly, Valve’s Jeep Barnett wrote “the number of Rifts playing VR games through Steam doubled in December…

VR World Congress Investor Showcase accepting submissions

Virtual Reality World Congress (VRWC) has announced it is accepting applications for it’s Investor Showcase. The showcase allows start-ups specialising in virtual reality (VR), augmented reality (AR) or mixed reality (MR) to apply for up to £2million (GBP) in investment funds. Entries open from 13th March until 6pm on Monday, 20th March and is open…

Google Patent Shows Smartphone Packaging that Doubles as a VR Headset

A recently published Google’s patent application describes an ‘Integrated mobile device packaging and virtual reality headset’. The concept is to provide a ‘relatively low cost’ VR headset solution by shipping the smartphone in packaging that doubles as a VR viewer. Google introduced Cardboard, their inexpensive VR solution to the world in 2014, producing a VR…

The Guru 360° is a Clever Portable Stabiliser for 360° Cameras

The Guru 360° is the first 3-axis gimbal designed specifically for 360-degree cameras. Adding to the flexibility of the MOZA interchangeable gimbal system, the unit works with all lightweight 360-degree cameras with minimal obstruction to the field of view. 360-degree or spherical video has played a significant role in the growth of modern VR, introducing…

The Crowdfunded Hardlight VR Suit Lets You Feel Your Virtual Experience

Haptic feedback is developing into an elusive achievement for the VR industry. Many different companies are attempting to harness the additional immersion haptics affords you within the VR platform, but nothing has caught on just yet. We recently reported on the EXOS glove which lets you feel your way through virtual spaces and even a rifle accessory…

Use These 3 Lessons From the Past to Create the Future of VR

VR hardware prices are decreasing. New premium headsets are entering the market. 6DOF mobile is making its way to consumers. 2017 is laying the foundation for a VR content explosion that will usher in a new wave of VR developers. Creating for a new medium, which is still in the midst of discovering itself, can…

Deepening Social Presence with SMI Eye Tracking

At GDC this year, SensoMotoric Instruments (SMI) showed a couple of new eye tracking demos at Valve’s booth. They added eye tracking to avatars in the social VR experiences of Pluto VR and Rec Room, which provided an amazing boost to the social presence within these experience. There are so many subtle body language cues…

Will VR Transform Remote Work?

Remote work is on the rise. According to a recent Gallup poll, 37% of the US workforce have worked remotely for their job in some capacity. It’s no mystery as to why telecommuting is increasing in popularity. It has been shown to decrease stress and increase productivity considerably. Remote workers typically feel more relaxed and…