Lightweight Haptic VR Gloves Announced

In the ongoing search for increasing realism and immersion in virtual reality (VR), haptic gloves are one of the more popular avenues of research, with several different variants being displayed by various companies at trade shows during 2018. Researchers at EPFL and ETH Zurich have developed new lightweight haptic gloves. Though various types of haptic…

Lightweight Haptic VR Gloves Announced

In the ongoing search for increasing realism and immersion in virtual reality (VR), haptic gloves are one of the more popular avenues of research, with several different variants being displayed by various companies at trade shows during 2018. Researchers at EPFL and ETH Zurich have developed new lightweight haptic gloves. Though various types of haptic…

Sixense Announces Refunds For Controller Kickstarter Backers

It has been over five years since Sixense launched its campaign for an STEM motion controllers designed for virtual reality (VR). Despite the crowdfunding campaign being successful, the project has been mired in delays, and now the company are offering refunds to backers as well as people who pre-ordered the controllers after the Kickstarter campaign…

Sixense to Refund STEM Kickstarter Backers After More Than 4 Years of Delays

In what might be the longest Kickstarter campaign conclusion to date, more than four years following estimated deliveries of the STEM VR controller, Sixense says they will fully refund all backers and pre-orders. Sixense was once a name central to the early VR community. The company built the technology behind the magnetically tracked Razer Hydra…

This Prototype World-scale VR Game is the Size of a Football Field

With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of ‘world-scale’ VR experiences—those unhindered by limited tracking volumes or even physical barriers—is coming into focus. A pair of developers have created a prototype VR game that’s played across an entire football field. ‘Return to Grindelind’, as its called by creators Jeremy Kirshbaum…

Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

In his latest presentation at Oculus Connect 5, Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016, using his insight as the head  He believes his often-referenced key predictions are “pretty much on track,” albeit delayed by about a year, and that he…

Hands On with Dead and Buried Arena

Though virtual reality (VR) is steadily growing in popularity among consumers, the expense of the hardware needed keeps it out of reach of many who might otherwise enjoy experiencing VR. In response to this, the number of location-based VR centres has increased hugely in recent months, with an accompanying increase in the videogames created for…

Insomniac Games Reveal Seedling For The Magic Leap One

Earlier this week at the Magic L.E.A.P conference developer Insomniac Games revealed a new mixed reality (MR) experience that is being created for the Magic Leap One. Going by the name of Seedling, players take on the role of Scout who must nurture, grow and customize an alien lifeforms – one that exists on your…

Two Years On: PlayStation VR – The Future

While the PlayStation VR might be a mere whippersnapper at only two years old, the PlayStation 4 is looking like an OAP in console terms, since the PlayStation 4 was originally released towards the end of 2013. Recent releases have also shown that the console is starting to reach the end of its life-cycle, with…

Atheer Unveil Augmented Reality Management Platform

While news on pretty much every topic comes thick and fast if you’re covering immersive technology with as wide a scope as we do on VRFocus, one of the things we have seen recently is an increase in the number of new service ‘platforms’ using immersive technology. In particular platforms that are related to augmented…

First-Ever L.E.A.P. Conference Teases The Future Of Magic Leap

Magic Leap’s inaugural developer conference showcases the headsets best and brightest content. Blood-thirsty robots, augmented board games, and life-sized space mechs were just a few of the offering at Magic Leap’s inaugural L.E.A.P. developer conference held earlier this week at the Magic Box event space in downtown Los Angeles. The two-day conference offered visitors the…

Feature-Length VR Film ‘7 Miracles’ Debuts At Raindance Film Festival

A VIVE Studios production about the miracles performed by Jesus Christ was the winner of the “VR Film of the Festival” grand jury category. 7 Miracles – one of the longest feature-length cinematic VR films ever produced – premiered last week at the 26th Raindance Film Festival, Europe’s leading independent Film Festival and the largest…

Vive Studios’ 7 Miracles Delivers A Sunday School Lesson In VR

If you’re reading this, JesuSavesSouls, this one’s for you. I have to admit that, when I was first invited to watch a feature-length 360 degree movie about recounting the seven miracles of Jesus Christ, I hesitated. I confess it’s not a subject I have much interest in, nor has there been any 360 degree content…

Vive Studios’ 7 Miracles Delivers A Sunday School Lesson In VR

If you’re reading this, JesuSavesSouls, this one’s for you. I have to admit that, when I was first invited to watch a feature-length 360 degree movie about recounting the seven miracles of Jesus Christ, I hesitated. I confess it’s not a subject I have much interest in, nor has there been any 360 degree content…

Vulkan Could Bring Oculus Go Performance and Battery Life Improvements To Quest

While gaming PCs have powerful CPUs and graphics cards drawing enormous amounts of power, in all-in-one “standalone” VR headsets like Oculus Go and the upcoming Oculus Quest, things are very different. Such headsets have very limited GPU power and run off a battery, making energy consumption an important concern. Better hardware like newer more efficient…

Vulkan Could Bring Oculus Go Performance and Battery Life Improvements To Quest

While gaming PCs have powerful CPUs and graphics cards drawing enormous amounts of power, in all-in-one “standalone” VR headsets like Oculus Go and the upcoming Oculus Quest, things are very different. Such headsets have very limited GPU power and run off a battery, making energy consumption an important concern. Better hardware like newer more efficient…

Magic Leap Shows off Upcoming Enterprise Apps Focused on Professional 3D Design

Magic Leap announced a number of consumer-facing apps and games coming soon to Magic Leap One, the company’s long-awaited AR headset which released back in August. Today at the company’s first developer conference, they detailed a few enterprise-facing apps that will help bring the device into use in businesses. SketchUp Trimble is a global company…

Oculus Launch Rift Software Update

Oculus Connect 5 at the end of September brought with it a whole bunch of announcements, with the pick of the bunch obviously being the reveal of the Oculus Quest. The finalised vision of that which was begun with the Santa Cruz prototype head-mounted display (HMD). However, it wasn’t just new hardware that was discussed…

VR Company Varjo Announces Series B Investment

Varjo Technologies is working on developing a virtual reality (VR) and mixed reality (MR) headset designed to bring human-eye resolution for VR to industry. The company has now announced a $31m (USD) Series B investment, led by Atomico, which is aimed at bringing the device to market. The Series B investment will be used to…

WorldViz Announces Launch of VizMove 2.0

As virtual reality (VR) expands into new areas of retail, education and industry, a number of companies are growing to meet the demands of this emerging market. One of those is WorldViz, a VR solutions provider which offers services to the business and education sector. The company has just announced the launch of VizMove 2.0,…

WorldViz Announces Launch of VizMove 2.0

As virtual reality (VR) expands into new areas of retail, education and industry, a number of companies are growing to meet the demands of this emerging market. One of those is WorldViz, a VR solutions provider which offers services to the business and education sector. The company has just announced the launch of VizMove 2.0,…

Google Rebrands AR Stickers as Playground; Introduces 3D AR Animation

While there wasn’t much news on the VR front from Google at today’s New York hardware event except from learning that the new Pixel 3 and Pixel 3XL are compatible with Daydream View VR headsets, Google did introduce a new slate augmented reality (AR) stickers that will have you taking selfies with Iron Man. Dubbed…

Questing For Quest: Getting Hands On With Oculus’ Latest Headset

As is always the case with big industry events while the days during them seemingly never end yet the thing as a whole is contrastingly over and gone in a flash. Oculus Connect 5 (OC5) is well in 2018’s rear-view mirror at this point but there’s still an awful lot to talk about and we’ll…

VR vs. The Carmack Takeaways (Part 2)

You can always count on the post-Oculus Connect VR vs. to draw Oculus defenders out of the woodwork. Last year it was people having a go at my ‘anti-Oculus bias’ because I mentioned how Oculus didn’t achieve some targets and how I was saying how well Samsung did. This year it’s that I’ve never heard…

The Virtual Arena: VR’s Bonanza for Commercial Entertainment (Part 1)

It seems that while consumer virtual reality (VR) sits at a crossroads, the digital out-of-home entertainment (DOE) sector has exploded with new developments – not one day seems to pass without major announcements, partnerships or acquisitions hits the wire. Industry specialist Kevin Williams of KWP, gives his unique perspective on the recent developments and offers…

Varjo Raises $31 Million For Industrial VR Headset With Human-eye Resolution

Varjo, a Finnish startup that’s building a high resolution virtual reality (VR) and mixed reality (XR) headset that promises clarity comparable to the human eye, has announced it has raised $31 million in a series B round of funding led by Atomico, with participation from Next 47, EQT Ventures, and Lifeline Ventures. “Traditional” VR headsets are…