PSX 2017 Showed Why Sony Is Leading The VR Race With PSVR

This past weekend at PSX you could feel the momentum. There was a palpable sense of accomplishment in the air as executives spoke on stage about having over 70 million PS4 systems sold, over two million PSVR headsets out in the wild, and over 12 million PSVR games in consumers’ hands. Developers excitedly showed off…

The Virtual Arena: The Attraction Industry’s VR Future! (Part 1)

As more and more investment pivots towards Digital Out-of-Home Entertainment (DOE) applications of Virtual Reality (VR), in his latest column, Kevin Williams, charts some of the pivotal developments that were seen at the leading International amusement and attraction convention in Orlando last November. The 99th anniversary International Association of Amusement Parks and Attractions Expo (IAE),…

A Year Later, What Oculus Touch Has Meant For VR

The Oculus Touch controllers debuted a year ago, enabling players to eschew a traditional gamepad while using the Rift headset. In VR, this has become an expected way of interaction, whether you’re using the Touch or HTC Vive controllers. To mark the occasion, Oculus has released the beta version of Rift Core 2.0, an update to the Rift user…

This Week in VR Sport: AR For Football and Fitness

It is getting close to Christmas, the weather is turning cold (well, for some of us..) but the world of sports carries on regardless of the wind, rain or snow. This week is dominated by developments in augmented reality (AR) in sport, fitness and health. Mapbox Acquires Fitness AR An increasing number of people are…

Jason Rubin on Oculus’ Future and the Virtual Reality Landscape Today

VRFocus previously discussed bringing big videogame franchises into virtual reality (VR) with Jason Rubin, VP of Content at Oculus VR, and how most of these transitions into VR for 2D videogames are likely to be unsuccessful. This is mostly due to companies not fully comprehending the VR format. Some videogames are perfect for consoles and PC, and…

PlayStation VR’s Impressive Sales Boasts a Secure Future for VR

Sony Interactive Entertainment (SIE) announced yesterday that the PlayStation VR has surpassed 2 million unit sales in a little over a year since launch. This is no mean feat for a head-mounted display considered an ‘add-on’ for a console, and even more so when you consider the fact that the peripheral carries a price tag…

3DRudder VR Motion Controller to Be Shown At CES

The International Consumer Electronics Show, or CES, is one of the biggest events in the calendar for hardware developers as well as fans of gadgets and technology. For the last two years, the 3dRudder has won awards at CES, and the company is returning again to showcase the new version of its product. French company…

Pre-Orders For Vuzix Blade Now Open

Vuzix are one of the companies that has benefited from the rising interest in the use of augmented reality (AR) for business and enterprise applications. Vuzix has mainly been promoting its M300 smartglasses product for this purpose, but now the company is ready to launch pre-orders for its new Vuzix Blade smart glasses. Vuzix have…

Review: Lenovo Explorer $450 Windows VR Headset And Controllers

Price is one of the biggest barriers to VR adoption right now. I’ve never met anyone that tried VR and wasn’t blown away by it, but you’d be hard-pressed to just ask a random person on the street and have them understand the difference between the HTC Vive and Oculus Rift. We’re just not there…

VR Vs. the AAA Holiday Stampede

Despite the wealth of opportunities offered by virtual reality (VR), the new medium is undeniably lead by videogames. Grabbing the most attention from consumers and the headlines for big new releases, the videogames industry’s slow but progressive move into VR is essentially acting as the pilot scheme for the mass adoption of VR. However, it…

D-Box Launches VR Cinematic Experience in Canada

Canadian cinema company Cineplex recently teamed with IMAX to open Canada’s first virtual reality (VR) centre at Cineplex’s Scotiabank Theatre in Ottawa. Immersive entertainment hardware company D-BOX are also working with Cineplex to present a VR animated film at the centre. D-Box have provided ten VR motion seats, which will first be used to enhance…

Lumus and Quanta Enter Partnership to Create Consumer AR Optics

With augmented reality (AR) gaining ground on virtual reality (VR) as a technology to take notice of, developer of transparent AR displays, Lumus has announced a new agreement with Quanta Computer to license several AR optical engine models which could help in the mainstream adoption of AR eyewear. Lumus has licensed several of its advanced optical…

Turn Any Vive or Rift Into an AR Headset

A new depth camera scans the real world and maps it in real-time. Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. However, when it comes to delivering truly high quality augmented experiences,…

VRGE VR Headset Organiser Launches Worldwide

VRGE has today announced the release of a first virtual reality (VR) docking system designed to charge and organise multiple head-mounted displays (HMDs) and associated controllers. Designed for the HTC Vive, Oculus Rift and PlayStation VR, the VRGE dock is at home in the VR-enabled office, retail demo environment, or gamer’s den. VRGE began as…

Google Launches Social Awareness VR Initiative ‘Daydream Impact’

Google Daydream will provide organizations with VR training and equipment rentals. When it comes to social change, awareness is the first step on a long journey to impact the causes and problems that we care about. Although there are a number of tools and strategies that can help drive awareness, there are few more effective…

GameCrew Creative Lab Plans To Improve VR User Experiences

It is generally acknowledged among experts that modern virtual reality (VR) technology, both hardware and software, is still in the relatively early days of development. As a result, many parts of the user experience within VR are less than ideal. GameCrew Creative Lab are preparing to launch two products that hope to improve that experience….

Axonom Creates VR Design Viewer For Smartphones

A number of businesses have begun to take advantage of virtual reality (VR) technology to improve various areas of enterprise, including training, manufacturing, quality control and design. Axonom, a provider of visual CPQ software, have developed a VR Design Viewer that lets companies see potential designs using smartphone-powered VR headsets. Axonom’s product, the Powertrak VR…

UK PlayStation VR Sales Do Well Over Black Friday

Black Friday is a period that publishers, developers and hardware manufacturers pay very close attention to. The week-long period around Black Friday has been a positive one for the PlayStation VR this year. Though Sony Interactive Entertainment (SIE) has been cagey about its official sales figures for the PlayStation VR, but many outlets and retailers…

26 new Companies Join the Vive X Accelerator Programme

In 2016 HTC Vive launched its $100 million USD Vive X accelerator programme with the aim to encourage advancement and innovation in the virtual reality (VR) and augmented reality (AR) industry. There’s already been some notable successes, with TPCAST’s wireless module the most well known from the first batch of start-ups. Today, Vive X has…

HTC Invests in 26 More AR/VR Startups in Vive X Accelerator

26 new start-ups receive support and resources as Vive’s global VR/AR accelerator expands to Tel Aviv. When it comes to being a fresh-faced startup company within the VR & AR field, there are very few opportunities bigger than joining the ranks of the Vive X global VR/AR accelerator. The $100 million program has fostered some…

Oculus Go Dev Kits Begin Shipping

A first look at Oculus’ standalone VR headset. One of the biggest announcements that came out of Oculus Connect in October was the unveiling of a $199 standalone VR headset. Dubbed Oculus Go, the upcoming headset is basically an all-in-one mobile computer. The days of sliding in your mobile device or plugging into a PC…