Noitom Launches Business Edition of Hi5 VR Glove

Leading motion capture technology company, Noitom, have announced that their Business Edition of the Hi5 VR Glove, designed to bring real-world hand interactions into virtual reality (VR) is available to order. The Hi5 VR Glove is a wireless, full-finger movement, sensor-based glove that is designed to capture and transfer rapid hand actions in VR environments….

uSens Opens Beta Program To AR Engine uSensAR

At the 2018 Game Developer Conference this week uSens Inc, a pioneer in HCI and computer vision augmented reality (AR) and virtual reality (VR) announced that it was opening up a beta program to it’s upcoming Smartphone AR Engine, uSensAR. Back at the start of the year at the Consumer Electronics Show (CES), uSens revealed…

Dominic Collins Goes in-Depth on Jaunt’s XR Platform

Jaunt is primarily known for the high quality virtual reality (VR) films it produces, as well as distributing other creators work and most recently their XR platform – a turn key and enterprise solution for media companies, IP holders or mobile operators looking to build or integrate immersive content. VRFocus has previously covered Jaunt’s partnership with NTT…

HTC Vive Announces Vive Pro Pricing at $799

Pre-orders start today. Current Vive headset gets price-cut. We finally have a price for the recently unveiled Vive Pro, HTC’s upgraded Vive VR headset that promises improved resolution, audio, and comfort. HTC Vive announced that the Vive Pro headset will be available for $799 with global pre-orders starting today. All Vive Pro headsets purchased by…

What to Expect From Top AR/VR Companies at GDC 2018

GDC is here once again, all next week we’ll have boots on the ground bringing you the latest VR/AR news. Held annually in San Francisco, Game Developers Conference has undeniably been a focal point for VR the industry, and as augmented reality continues to heat up, we expect it to be increasingly important for AR…

Serious Factory Enables Users to Create Custom Training in Virtual Reality

Creating a virtual reality (VR) experience may seem extremely complicated; especially if you have no knowledge in character animation, coding or you just don’t have the time to learn the software. Virtual Training Suite aims to solve this problem with Serious Factory, an editor that will allow for simple, low-cost creation of education and training…

Tobii Develops Eye-Tracking Standalone VR Headset With Qualcomm

Eye-tracking is expected to be an important next generation technology in VR headsets, potentially enabling better performance through foveated rendering, and lower hardware costs overall, at the same time it dramatically changes how a virtual world responds to your presence. Apple purchased SMI, one of the leading companies in the field, leaving other manufacturers to…

Senseglove Showcase Haptic and Force Feedback

When it comes to immersion, you may lose the sensation when presented with something that requires the use of a controller to operate it when you’d normally just use your hands to accomplish the task. Everyday experiences in virtual reality (VR) such as opening or closing doors, or feeling absolutely no resistance of an object…

HTC Vive Pro Will Get Link Box Redesign

The unveiling of the HTC Vive Pro has generated some excitement in the virtual reality (VR) community, with the tantalising prospect of higher-quality visuals. It seems that the headset itself is not the only thing seeing a design change, as the Link Box is also going to get a redesign. Announced at CES 2018, the…

Ready Player One Movie Review Roundup: Another Spielberg Classic?

Steven Spielberg’s epic VR-focused blockbuster film Ready Player One, which is based on Ernest Cline’s novel by the same name, is just about two and a half weeks away from its full, worldwide release in theaters on March 29, 2018. This past weekend at SXSW attendees got the chance to see an advanced screening of…

Inside the ‘Ready Player One’ OASIS at SXSW

Ready Player One arrives at SXSW. Ready Player One is one of the most anticipated films due to hit theaters on March 29th. Taking place in the year 2045, the world based on Ernest Cline’s best selling novel is bleak. But there’s one place where you can escape to a virtual universe, an immersive world where…

3dRudder Releases New Chrome Extension Update

Virtual reality (VR) locomotion controller 3dRudder has released a new update that brings support for control of web pages by means of a users foot control. This new control scheme is possible thanks to the new 3dRudder WebSocket server. By opening a constant communication flow between a users web browser and the 3dRudder, a real-time…

OptiTrack to Showcase Location-Based Arizona Sunshine at GDC 2018

At the beginning of January VRFocus reported on Vertigo Games and HTC Vive revealing a location-based version of popular first-person shooter (FPS) Arizona Sunshine, which was on display at CES 2018 on the HTC Vive stand. With location-based VR becoming evermore popular, VRFocus has learnt that Arizona Sunshine will be making an appearance at the Game Developers Conference…

OptiTrack to Showcase Location-Based Arizona Sunshine at GDC 2018

At the beginning of January VRFocus reported on Vertigo Games and HTC Vive revealing a location-based version of popular first-person shooter (FPS) Arizona Sunshine, which was on display at CES 2018 on the HTC Vive stand. With location-based VR becoming evermore popular, VRFocus has learnt that Arizona Sunshine will be making an appearance at the Game Developers Conference…

Hardware Developers Are Now Receiving SteamVR 2.0 Base Stations

It was only a few weeks ago that we saw our first SteamVR 2.0 base station in the wild, shown off at this year’s CES working with Vive Pro, HTC’s upcoming high-resolution VR headset. Now, it appears some developers are already receiving the 2.0 base stations from Valve. GameFace Labs, the makers of a hybrid…

HTC Debuts Updated Vive Tracker For SteamVR 2.0 At MWC 2018

HTC Vive’s Tracker peripheral may not have been on the market that long, but it’s already due a future-proofing update. At Mobile World Congress 2018 this week in Barcelona HTC debuted a new version of the Vive Tracker that’s designed to support Valve’s upcoming refresh to its SteamVR tracking hardware. Back at CES in January,…

HTC Shows Off Vive Pro with Vive Wireless Adapter at MWC 2018

Though both products were announced back at CES, HTC showed off the Vive Pro and the Vive Wireless adapter used together for the first time today at MWC 2018. Back at CES, we went hands on with the Vive Wireless Adapter and the original Vive headset, but the company wasn’t showing the Adapter in use…

How Mixed Reality Technology Will Transform Telemedicine and Healthcare

When it comes to healthcare, emerging technologies are capable of truly transforming the way surgeons, doctors and healthcare staff are able to provide support. Telemedicine solutions company in December Exelus announced they would be showcasing their mixed reality (MR) technology at this year’s International Consumer Electronics Show (CES). So, VRFocus made a visit to them at…

XRI: Cross-Reality Interaction

Widespread consumer adoption of XR devices will redefine how humans interact with both technology and each other. In coming decades, the standard mouse and QWERTY keyboard may fade as the dominant computing UX, giving way to holographic UI, precise hand/eye/body-tracking and, eventually, powerful brain-to-computer interfaces. One key UX pattern that must be answered by designers…

Qualcomm Unveils Snapdragon 845 Mobile VR Reference Design

Mobile chip manufacturer Qualcomm has been heavily involved in pushing virtual reality (VR) technology forward for sometime now, most recently at the company’s CES 2018 press event announcing that Oculus Go and the Xi VR Standalone headset would be powered by Snapdragon 821. Today, Qualcomm has revealed far bigger plans for the mobile VR industry, unveiling…

Qualcomm Unveils Snapdragon 845 Mobile VR Reference Design

Mobile chip manufacturer Qualcomm has been heavily involved in pushing virtual reality (VR) technology forward for sometime now, most recently at the company’s CES 2018 press event announcing that Oculus Go and the Xi VR Standalone headset would be powered by Snapdragon 821. Today, Qualcomm has revealed far bigger plans for the mobile VR industry, unveiling…