Videogame and app developers looking to get utlise virtual reality (VR) playback within their product have a number of ways to do so. One of those ways is via Nokia’s OZO system and the Finnish communications and electronics company is looking to expand support even further in the latest version (1.3.0) of its OZO Player Software Development Kit (SDK) as it looks to bring support for all major platforms to OZO – including those currently in development as for tthe first time Nokia is extending support to the Windows Mixed Reality platform. Other additions include support for newly implimented 180 degree videos.
Microsoft are continuing to make a push in the realm of mixed reality (MR) with its forthcoming series of headsets, with the head mounted display (HMD) being made in partnership with Lenovo being recently confirmed for a Christmas release at Unite Europe 2017.
Nokia’s OZO camera was also recently used as part of a trial MR broadcast of a medical live stream as part of a joint project “Media meets Medicine” between Nokia and Finland’s Helsinki University. Elsewhere it also launched a new project within VR called “Healthier Together”.
You can find the full listing as given by Nokia below and for more queries about OZO SDK use more information can be found on the Nokia OZO FAQ.
Supported Deployment Platforms
Gear VR (Oculus Mobile)
Cardboard / GoogleVR for Android & iOS
Windows Mixed Reality (preliminary support)
Windows (for Rift, HTC Vive, Android)
Mac (for Android, iOS)
Unity Game Engine plugin
Mixed Reality API with Color and Depth buffers that allow you greater control to enable mixed reality experiences.
Chroma keying (or “green screen” compositing) functionality to build incredible CGI backgrounds in your mixed reality experiences.
Supports local, streaming, and live playback
Local playback from MP4 files.
DirectX 11 support to realize the latest in hardware features on Windows MPEG-DASH, HLS and RTP streaming with ABR for both on-demand and live playback.
Support for https protocols.
Video Format Support
Plays all standard 360 and 2D video formats
Native rendering performance on all platforms
Frame size: up to 4K per eye (if device supports)
Frame rate: up to 60fps (if device supports)
Frame format options:
Projection format options:
Audio Format Support
OZO Audio 360 spatial content
First order ambisonics
5.0, 4.0, 7.0 surround formats and stereo
VRFocus will bring you more information about further developments within VR, MR and Nokia’s continued projects in both as it becomes available.
Source: Nokia OZO SDK Recieves Version 1.3.0 Release, Brings First Support To Windows 10 Mixed Reality