GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

Now that GDC 2018 is winding down we thought it’d be helpful to combine all of the VR/AR news from this year’s conference into a single post, like we did from CES 2018 earlier in the year. During this past week Ian Hamilton and Tal Blevins joined me on the show floor as we waded through thousands of people to try out all of the latest VR and AR tech and software.
I’ve broken down our articles and impressions by day down below and also included some stuff from Twitter that may not have made its way into a blog post just yet.
Make sure and leave a comment below with your own favorite bits of news from the week!

Friday, March 23rd
Half-Life 2 VR Is Getting Haptic Feedback With The Hardlight Suit
HTC Launches Three Ready Player One VR Experiences Today
Superhot VR Wins Best VR Game At GDC Awards Despite Running In 2017 Too
Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller

Thursday, March 22nd
Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!)
Amazing New Leap Motion Concept Videos
Wipeout VR’s Release Is ‘So Close You Can Smell It’
Real-Time Full Body Capture Tracking
They Suspect Nothing Is Coatsink’s First Game For Oculus Go
Catch & Release Is A Gorgeous New VR Fishing Game

Wednesday, March 21st
Hands-On: Oculus Go Feels Like A Solid $200 Standalone VR Headset
Hands-On: Creed: Rise To Glory Feels A Lot Like A Fight Night VR Boxing Game
Oculus’ Santa Cruz Dev Kit Gets Two New Images
Hands-On With Vacation Simulator, Owlchemy’s Ambitious New Sequel
Oculus Home Is Getting Multiplayer, User-Generated Content
Catan VR, Anshar Online And They Suspect Nothing Revealed For Go, Rift And Gear
Oculus Go And Santa Cruz Have 72Hz Modes
Oculus Santa Cruz’s New Controllers Are Much Closer To Touch

Jason Rubin: ‘Oculus Is Winning In Every Hardware Category It Has Entered’
Magic Leap One Getting Unreal Engine 4 Support
Hands-On With Intense Combat-Focused RPG Gargantua
Unity Adds Oculus Go, Mirage Solo Support
Report: Google To Acquire Light Field Capture Studio Lytro
Vive Focus To Ship Globally In 2018
Disney Is Converting Movie Scripts Into VR In Real-Time With Cardinal

Tuesday, March 20th
Live-Tweeting a Magic Leap Talk
Catan VR Hands-On
Dr. Splorchy Presents: Space Heroes Is A Daydream Exclusive From Squanch Games
Hands-On With Pixel Ripped 1989’s Pure Nostalgia
Warhammer: Age of Sigmar Is A Brand New AR Card Game
Bait! Under The Surface Is An AR Sequel To A VR Hit

Google Highlights New ARCore Apps Including Tamagotchi And eBay
HTC Vive’s Updated Trackers Are On Sale Now
The Museum Of Other Realities Brings Together VR Artists
Sketchfab Launches Download API, Bringing Fast 3D Model Searching To Developers
Oculus Opens VR for Good Applications For Third Year
Google And Lenovo’s Mirage Solo Hits US In May, UK In June

Monday, March 19th
Hands-On With Budget Cuts, Coming To Vive And Rift In May
How Torn Plans To Be Much More Than Just Another Static VR World
Oculus Introduces Hardware Reports For Data-Driven Decision-Making
Magic Leap Launches Developer SDK Preview, Creator Portal
HTC Drops Price Of The Original Vive Package To $500
Vive Pro Headset Upgrade Is $800, Ships April 5
Magic Leap Teases ‘Cool News’ As ‘Mag!c Shop’ Trademark Spotted

Coming Soon In Following Weeks
But that’s not all! Over the next couple weeks we will continue to catch up with writing the various hands-on demos and our impressions from both hardware and software across GDC. Stay tuned!

Featured Image Credit: Liz Stewart
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Source: GDC 2018 VR And AR News Roundup: Everything You Might Have Missed