CaptoGlove, a wearable pair of gloves designed for use within virtual reality (VR), augmented reality (AR), and mixed reality (MR) have revealed that they will be present at the Electronic Entertainment Expo (E3) 2018 conference. The company plan to make a big splash at the event with a number of announcements following their successful achievements in several business and product development milestones.
Acting as wireless controllers, the CaptoGlove allows users a means to interaction with immersive experiences in a more natural and human way. Originally designed to assist victims of stroke recover the use of their hands, the technology has been developed into a wearable solution to all for support for all types of VR, AR, and MR applications. CaptoGlove uses flexible Bend Sensors provided by Flexpoint, along with a washable, breathable textile to create the finished product for consumer use.
Some of the achievements the company have recently made include the issuance of CaptoGlove US Patent and complete registration fully achieved. The company’s most recent release of the CaptoGlove will also feature it’s prototype haptic somatosensory module. Support for the Unreal Engine 4 SDK has been improved to including Blueprint scripts which will dramatically streamline the workflow for developers. Likewise, the Unity 3D SDK has been given support for improved product performance for both 32-bit and 64-bit environments. Lastly, the Open VR driver for SteamVR has been been given support, offering a feature-set which enables full compatibility with all SteamVR content.
On the partnership side of things, CaptoGlove’s integration within the Digital Combat Simulator (DCS) highlights the exciting DCS: F/A-18C Hornet and Persian Gulf Map for DCS World products from Eagle Dynamics SA. The CaptoGlove has also been demonstrated with interactions with the newest Pimax 8K M1 headset, featuring a market leading 200-degree field of view for users, with a 4K per eye clear view and minimized screen door effect. Thanks to the interaction with CaptoGlove, the two allow for some of the most graphically advanced VR experiences complete with immersive and natural interaction.
As CaptoGlove requires no addition integration and is designed to work seamlessly with all PCs and smartphones by automatically detecting a wide variety of hand and finger movements. It is able to bring a new level of realism to immersive experiences and offer users a truly natural interaction.
For more on CaptoGlove in the future and E3 2018, keep reading VRFocus.
Source: CaptoGlove Attending E3 2018, Reveals Business Achievements