Buzz Aldrin Plans the Next Giant Leap for Mankind in Virtual Reality

  Buzz Aldrin, in conjunction with 8i and Time Inc’s Life VR, has created a hologram version of himself as part of a new interactive experience laying the groundwork for how to reach Mars. The holographic Buzz is the host of a virtual reality experience named Cycling Pathways to Mars. It is a Virtual Reality…

Review: John Terry’s Virtual Reality Football Academy

Training, Tuition and Virtual Hubris Systems: Cardboard, Daydream, GearVR Reviewed on: Cardboard Cost: £2.99 In what could possibly be considered the single most self-indulgent VR experience yet, the captain of Chelsea Football Club, John Terry, has unveiled what press releases claim is “the first ever virtual reality football academy”. On the basis of this experience,…

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ZeniMax Awarded $500 Million in Major Legal Case against Oculus

At the conclusion of a tumultuous year-long legal case, a Texas jury yesterday has awarded ZeniMax, parent company of Bethesda and iD Software $500 million dollars. The jury found that Oculus and founder Palmer Luckey had breached a non-disclosure agreement, as well as infringed on ZeniMax’s copyright. The jury did find against allegations that Oculus…

Smartphone SteamVR Kit NOLO Kickstarted in Eight Hours

The promise of affordable, high quality virtual reality may have come closer. A crowdsourced mobile VR setup launched on Kickstarter that promises to transform your smartphone into a SteamVR compatible VR setup for less than $100 has successfully made its funding target in just eight hours. NOLO VR, a project by Beijing-based startup LYRobotix and led…

Top Ten VR Highlights from CES 2017

Another year has brought another festival of the future in the form of the winter Consumer Entertainment Show. Amidst the curved televisions, 8k, Bluetooth toasters and robots that can do anything from nannying kids to playing Cards Against Humanity, VR had an important presence at CES, with a mix of interesting experiments to technological boosts…

5 Ways VR Has Taken a Giant Leap Forward in 2016

At the beginning of last year, it was proclaimed by several publications (and wondered by ourselves) that 2016 was to be the “Year of Virtual Reality”, the year that the potential and promise of a virtual future would be realised. While there is certainly debate about how ultimately true, it was clear that 2016 was…

Superhot VR “Forever Update” Promises Even Wilder Action

Unique first person action game Superhot VR will receive an update in February to add more challenges, ways of playing and even more difficulty. In an update posted to Oculus’ website, Oculus and the Superhot team announced new modes added to the main story. This included time trials, aiming challenges and faster enemies giving the…

Step into the future with the HTC Vive

The virtual world is now open, and it’s worth the entry fee “This is the future!”             “It’s so real!”                         “Oh my God what just flew past me?”                                     “WOW!”                                                 “Ok, this is the real deal. This is it.”                                                             “Show me something else!”                                                                         “Hey, come look at this!” These are all…

VR Fever Sweeps CES 2016 Show

As the curtain drops on CES International 2016, there is one clear and very obvious takeaway. Forget self-driving cars and 8k curved TV’s; VR is the Next Big Thing. That much was made obvious by the sheer number of HMD manufacturers, software vendors and third-party hardware companies vying for attention on the exhibition floor, as…

2016: The Year of VR?

2016, as every VR evangelist will tell you, is the Year Of VR. After all, we know with certainty that the Rift, Vive and PlayStation VR are all landing this year. But can we really be sure 2016 is going to be ‘The’ year? When Rift pre-orders went live on January 6th, we also found…

Apple May Be Developing A Secret VR Platform

There are several subtle but very compelling hints that Apple may be planning to get into the VR space, and may have already assembled a secret team that is working on Apple-branded VR. Apple are famously tight-lipped about future projects, but during a recent earnings call, Apple CEO Tim Cook was asked about VR specifically….

Kaneva

This is another virtual environment or to be more exact, a virtual world in which you can interact with others and form new friendships. Social networking is the main theme here. The emphasis is meeting new people in exciting places and trying out various activities. These include shopping, playing games or relaxing at home. This…

When was virtual reality invented?

Many people assume that virtual reality is a recent arrival on the technological scene, but in fact, it goes back much further than many of us realise. There are three separate issues here which are discussed as separate articles within this section. They include: How did virtual reality begin? Who invented virtual reality? Who coined…

Virtual Reality Games for Adults

We often think of virtual reality games for teenagers and young people in general but there are plenty of adults who enjoy these types of games. Virtual worlds such as Second Life and Kaneva enable you to play games within a virtual world. But there are others which include: RuneScape Cybertown Entropia Universe Meez Outerworlds…

Benefits of Second Life in education

Our Second Life for education article talks about the role of this virtual world in a learning environment. It looks at how and why it is used in this type of setting. This article discusses the benefits of doing so. The benefits of Second Life in education are: Visit other countries without leaving the classroom…

Educational virtual worlds for kids

Many educational virtual worlds are designed for children, for example Miamiopia which is part of a learning network. This site uses games as a method of teaching curriculum subjects such as maths, biology, geography, history and science. Children ‘earn’ rewards in the form of virtual coins which they can use to purchase items from the…

Education and virtual worlds

Virtual worlds are recently new phenomena in that they enable people to meet and socially interact with others in a variety of online environments. Each user is able to build an environment which they navigate by means of a 3D figure or avatar. This avatar is personalised by the user and acts as their ‘alter…

Virtual reality in university

Many universities have a virtual reality lab, department or research group. These take the form of semi-immersive or even a CAVE fully immersive virtual reality and perform a variety of functions which includes teaching, learning and research. Virtual reality is used as a tool to explore a particular subject, e.g. architecture, biology, medicine etc or…