Jason Rubin on Oculus’ Future and the Virtual Reality Landscape Today

VRFocus previously discussed bringing big videogame franchises into virtual reality (VR) with Jason Rubin, VP of Content at Oculus VR, and how most of these transitions into VR for 2D videogames are likely to be unsuccessful. This is mostly due to companies not fully comprehending the VR format. Some videogames are perfect for consoles and PC, and…

Grand Central Recording Studios Build new Room for Virtual Reality

Grand Central Recording Studios (GCRS) is a post-production company that have over twenty years of experience working in advertising. This month they’ve finished renovating a room to make space for GCVRS, a department of GCRS focusing in virtual reality (VR) audio. VRFocus spoke with Steve Lane, VR Sound engineer and Technical Lead at GCVRS, about…

Loco Dojo Developer Sam Watts on Make[Real] and British VR

Level 39 in partnership with PwC, the London VR and AR Association organized the Great British VR where various companies working in virtual reality (VR), augmented reality (AR) and mixed reality (MR). A list of the companies that participated and a recap video can be found here. One of the companies VRFocus spoke to was…

Oculus Unwrapped: What You Missed

At the beginning of this year Oculus VR said at the Game Developers Conference (GDC), San Francisco, that 2017 would be the year of content for their platform. Jason Rubin, VP of Content for Oculus, says that there are now more than 300 titles for the Oculus Rift that support Oculus Touch controllers and over…

The Future of Augmented Reality Filmmaking

When it comes to immersive storytelling, one often thinks of holograms, interacting with posters/QR codes or images and of course virtual reality (VR). Augmented reality (AR) is more aligned to social interactions, training and simulation. Especially with mixed reality (MR) applications for Microsoft’s Hololens. AR is not immediately associated with storytelling, but new concepts are…

The Rogue Initiative’s Nghia Lam & Pete Blumel Discuss Crowe: The Drowned Armory

Founded in 2015, The Rogue Initiative has built a team of award-winning industry veterans from the likes of Amblin Entertainment, Disney, Dreamworks Animation, Pixar, Warner Bros., Sony Pictures Entertainment, Activision, Epic Games and Microsoft. It comes as no surprise then that they’re delving into the in-between world of gaming and filming through virtual reality (VR). VRFocus…

Hands-on with PlayStation VR’s Blood & Truth

Those who doubted Sony Interactive Entertainment’s (SIE’s) investment in the PlayStation VR and haven’t bought one due to lack of content must have been presently surprised at the large amount of virtual reality (VR) videogames recently announced, such as Megalith, Bow to Blood, and Apex Construct to name a few. If fans of the PlayStation…

L.A. Noire: The VR Case Files and Why Rockstar Games Understand Virtual Reality

Fans of the original L.A. Noire might be surprised at hearing it will be re-released for virtual reality (VR). Rockstar Games announced L.A. Noire: The VR Case files in September for launch this month, however the studio then delayed the release on HTC Vive until December. VRFocus’ roving reporter Nina Salomons got some hands-on time with the title,…

Holo-Light Are Creating A Whole Series Of Mixed Reality End-User Applications

VRFocus went to Cologne’s Gamescom event earlier this year looking for virtual reality (VR) and augmented reality (AR), but surprisingly found a company specialising in mixed reality (MR). VRFocus spoke to Luis Bollinger, Co-Founder of German company Holo-Light about the applications they’re building for MR which includes Holo-View, Holo-Expo and Holo-Stylus. Currently these would be…

What are Investors Looking for in Virtual Reality?

The biggest problem facing start-up companies working in virtual reality (VR) is finding the money to fund their projects. VR is expensive and to get an experience made requires high-end PC’s or laptops, expensive head-mounted displays to test prototypes on, developers that comprehend videogame engines such as Unreal or Unity and with no real proper…

Digital Domain on Staying at the Forefront of Technological Innovation in VR and AR

At the recent Virtual Reality Developers Conference (VRDC) in San Francisco VRFocus spoke with Aruna Inversin, Creative Director and VFX Supervisor at Digital Domain, discussing the company’s NBA app for the Google Daydream, how Digital Domain cater to directors wanting to get into virtual reality (VR) and how it’s accessing the Chinese market. Digital Domain is…

HP Microsoft Mixed Reality Headset & Controllers Unboxing Video

Holiday season is almost upon us and fthose of you who have want to purchase a Christmas gift may be considering of buying one of Microsoft’s Mixed Reality Headsets. If you need a quick run-down of the latest mixed reality (MR) headsets available from Microsoft, check out VRFocus’s rundown here. Since then, Microsoft announced a…

Sanzaru Games Tease What’s To Come in Marvel Powers United VR

VRFocus spoke to Matt Kreamer, Creative Director at Sanzaru Games about what they showcased at Oculus Connect 4 this year in San Jose, USA. Their Marvel Powers United VR was available to try and VRFocus managed to, but not only that also sat down with Kreamer to get a little more insight into Sanzaru Games and what…

#GreatBritishVR: VR & AR Demos, Showcases Out For London Tech Meetup

It’s sometimes hard to keep track of all the events that take place surrounding virtual reality (VR), augmented reality (AR) and mixed reality (MR). Various events, conferences, demos and meetups try to showcase or bring together people who are interested in the latest technologies, include a new event organised by Level 39 in partnership with…

Psytec Games’ Nick Pittom On Bringing Four Person Multiplayer To Windlands 2

Who said virtual reality (VR) was anti-social and wasn’t co-operative? 2017 has been chequered by announcements of videogames that will offer co-op. From the most recently announced co-op shooters Evasion and Gunheart for HTC Vive and Oculus Rift, to Marvel Powers United VR on the Oculus Rift and PlayStation VR puzzler Statik just to name a few. Most of those videogames however don’t…

Archiact’s Evasion May Be The Co-Op Videogame VR Has Been Waiting For

VRFocus spoke to Jessica Dowding, Senior Producer of Archiact at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA about their latest online multiplayer first-person videogame Evasion, which was announced today. Evasion is an intense co-op multiplayer videogame for the HTC Vive and Oculus Rift.  Archiact dipped their toes into virtual reality (VR) with VR…

AR Application WorkLink To Help Show You ‘How To’ With Animated 3D Models

VRFocus has covered WorkLink before, but managed to get an interview with Scope AR’s Co-Founder and CEO Scott Montgomerie about their mixed reality (MR) application for the Microsoft Hololens at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA for a hands-on look at it’s capabilities. The idea is that with WorkLink, you bring in…

Solving Technical Issues in Remote Locations with Remote AR

Imagine being out at sea working on a dangerous oil rig and something has gone awry with part of the machinery. You’ve tried everything, but nothing works. You’re going to have to call in an expert, but it’s really complicated to explain the problem to the expert back at headquarters. Remote AR seeks to solve this…

Game Cooks Discuss VINDICTA and VR Arcades

Announced back in June this year, Game Cooks have been working on VINDICTA for Steam VR on HTC Vive and is now also available on Oculus Rift. VRFocus speak to Anthony Geara, Lead 3D Artist at Game Cooks about the videogame at Electronic Entertainment Expo (E3). The videogame is a virtual reality (VR), first-person shooter (FPS)…

IBM Watson Prepare for the Future of VR and AR with VR Speech Sandbox

VRFocus speak to Michael Ludden, Program Director and Senior Production Manager of IBM Watson about VR Speech Sandbox and the future of virtual reality (VR) and augmented reality (AR) interactions. Ludden used to work on user based solutions for developers at IBM Watson when he started to recognize the large number of VR headsets with…