Top Four Stand-out Design Flaws Encountered When Demoing VR

People are still finding their feet with what virtual reality (VR) can do. As such we continue to be in a period of experimentation, sometimes this results it great steps forward… and other times not. VRFocus‘ Video Content Producer Nina Salomons discusses design problems she’s experienced when demoing or trying out various experiences from haptics to headsets….

WayRay Aim to be Augmented Reality Glass Company of the Future

WayRay has had a huge amount of interest since Alibaba invested in the company last year, since then Swiss augmented reality (AR) specialist company has been looking for developers to create AR applications for cars in their True SDK Challenge in February 2018. VRFocus recently spoke with Mary Glazkova, Vice President of Communications at WayRay,…

Mi Hiepa Looking To Pave The Way To VR’s Future In Sports

Manchester-based virtual reality (VR) company Mi Hiepa have been working on finding the best solution for athletes to enhance their skills through VR. Beginning with football and tracking the whole movement of the foot in order to get data about players as they take part in a series of drills. Collecting data about their reaction…

vTime’s Partnership With Jaunt, DTS and 2018 Plans

vTime is a free virtual reality (VR) social network that can be enjoyed on various different HMD’s. Create an avatar and enjoy social VR with others in various different environments from 360 film to virtual spaces such as a bar. VRFocus spoke to Julian Price the Chief Marketing Officer at vTime about their new partnerships…

Bring Space to Life with AstroReality’s Mini Set

Augmented Reality (AR) can be used to be informative, entertaining and educational. So far AR has predominately been used to create filters for applications such as Snapchat, but more companies are combining different technologies to create something new. AstroReality are using AR to create interactive posters and notebooks – similar to how Shazam and Blippar…

VR Diversity Initiative Participants Share Their Thoughts

When signing-up to the VR Diversity Initiative (VRDI) participants might often come in being sceptical of virtual reality (VR). However in general, at the end of the day most participants come away with feeling inspired, curious and driven to start their own immersive tech company. VRFocus spoke to several participants to get some feedback on…

The Second VR Diversity Initiative Grows Bigger and More Ambitious

Since the VR Diversity Initiative (VRDI) 2018 campaign was announced in March the not-for-profit initiative that VRFocus started last year has been proving to be successful and popular. The VRDI is a one-day free workshop for individuals from under-represented groups to learn how to create 360 film, virtual reality (VR) and in the case of this…

Fight Epic Battles With Ancient Fleets and Giants in the Ocean

At the beginning of this year, Warsaw based studio Immersion partnered up with Vive Studio to create the interior design tool that can simultaneously create 2D floor plans, 3D mockups and full room-scale environments in VR called Truescale. However Immersion is now dipping their toes into augmented reality (AR) with The Ancients AR. The Ancients AR is a real-time strategy…

Yomuneco Discuss Their Multiplayer Co-Op Sword Fighting Title Gargantua

Japanese based Yomuneco are trying to change the way videogame players interact with characters while sword fighting. VRFocus spoke to Kiyoshi Shin, CEO of Yomuneco Inc. and Producer of their latest virtual reality (VR) title Gargantua about how it’s making sword fighting more realistic. With the title as it is you may think, Shen says, that…

VR Diversity Initiative Announces Next May Event

VRFocus is announcing the second VR Diversity Initiative of 2018. Taking place at Plexal City in Stratford, London on 8th May 2018, the event is part of several events planned for this year. A participant tries out the Unity project she’s created. The VR Diversity Initiative is a not-for-profit led by Nina Salomons and a…

The Sensation of Touch at the Tips of Your Fingers with Go Touch VR

There are various hardware manufacturers who are in the business of trying to make virtual reality (VR) even more immersive by introducing haptic feedback to experiences. From the exoskeletal hands of Senseglove, to sensors inside a glove as utilised by Bebop Sensors, to using ultrasound to project sensations onto the hand as with Ultrahaptics.  VRFocus…

The Realities Centre on Supporting the VR Diversity Initiative

The Realities Centre is a space dedicated to accelerating virtual reality (VR) and augmented reality (AR) for start-ups and corporates. Based in London they have two locations where they regularly host events, hackathons and showcase VR. Previously they have done a Post-CES event with VRFocus and showcased nominated VR films from Sundance Film Festival’s XR Awards in Huckletree…

Create and Curate Your Own Virtual Art Exhibition With Ikonospace

Virtual reality (VR) is known for being able to transport an individual and immerse them into another world. People can feel quite frustrated trying to get up close and personal to art works or attending art exhibitions. Tourists will be taking selfies in-front of paintings and it can get very crowded. What if you didn’t…

How VR Diversity Initiative Host Hobs Studio Is Supporting Diversity in Tech

VRFocus announced the VR Diversity Initiative campaign for 2018 at the beginning of this year. Aimed at bringing under-represented groups into the XR spaces, the VRDI is very hands-on and workshop oriented. This, naturally, requires a decent amount of space to support room-scale virtual reality (VR). The first event of the campaign, the VR Diversity…

VR for Good, Fred and the VR Diversity Initiative

Rosie Collins is the founder of Fred, a company that specialises in creating projects that focus on virtual reality (VR) for good. She’s currently working helping various communities with a specific aim on improving mental health and well being. At the VR Diversity Initiative she’s helped support the event by bringing in some of her…

Workshop Leaders Discuss What was Taught at the VR Diversity Initiative

The VR Diversity Initiative had several workshop leaders teaching throughout the day. However it was Sam Perrin, Kyaw Tun Sein and Alex Rühl that provided participants with constant guidance, support and advice throughout the day. Sam Perrin, Founder of Virtual Vault has a history in creating videogames. During the VR Diversity Initiative he helped teach participants…

Dominic Collins Goes in-Depth on Jaunt’s XR Platform

Jaunt is primarily known for the high quality virtual reality (VR) films it produces, as well as distributing other creators work and most recently their XR platform – a turn key and enterprise solution for media companies, IP holders or mobile operators looking to build or integrate immersive content. VRFocus has previously covered Jaunt’s partnership with NTT…

Kevin Joyce Discusses the Importance of the VR Diversity Initiative

Kevin Joyce, CEO and Editor of VRFocus used to be a videogame journalist. With over a decade of covering console, PC and mobile platforms Joyce now leads VRFocus and its daily operations. Back in 2017 Joyce stressed the importance of diversity. This year VRFocus are continuing their path to create a more inclusive space for new…

Serious Factory Enables Users to Create Custom Training in Virtual Reality

Creating a virtual reality (VR) experience may seem extremely complicated; especially if you have no knowledge in character animation, coding or you just don’t have the time to learn the software. Virtual Training Suite aims to solve this problem with Serious Factory, an editor that will allow for simple, low-cost creation of education and training…