Projection-mapped Immersive Theater Shows the Future of Live AR Performances

There was an amazing projection-mapped, immersive theater piece at Sundance this year by Heartcorps called Riders of the Storyboard. Trained street performers interacted with virtual projection-mapped 2D objects, and through the sleight of hand magic broke these flat objects into the third as glowing 3D props. LISTEN TO THE VOICES OF VR PODCAST https://dts.podtrac.com/redirect.mp3/d1icj85yqthyoq.cloudfront.net/wp-content/uploads/2017/06/Voices-of-VR-551-dandypunk.mp3 There…

Using VR to Diagnose and Treat Concussions with SyncThink

The process of diagnosing a concussion is largely a subjective process of variations of attention, focus, and balance, which means that the existing self-reporting methods are unreliable and easily gamed. Using foundational research from military research, SyncThink has created a portable concussion diagnostic tool that uses a tablet and either a Gear VR or Oculus…

AxonVR is Building a Generalized Haptic Display

AxonVR was awarded US Patent No. 9,652,037 of a “whole-body human-computer interface” on May 16th, which includes an external exoskeleton as well as a generalized haptic display made out of microfluidic technology. I had a chance to demo AxonVR’s HaptX™ haptic display that uses a “fluidic distribution laminate” with channels and actuators to form a…

Visualizing An Invisible Cyber War with ‘Zero Days VR’

There’s an invisible cyber war that’s happening between major nation states, and Zero Days VR takes you inside of it in a completely new way using virtual reality. You go on a journey into a hyper-stylized cyberspace world where you embody the Stuxnet computer virus as it navigates programmable logic controllers, changes code, and destroys…

Investing in Exponential Technologies with Andreessen Horowitz: VR, AI, & Drones

Kyle Russell is on the deal & research team for venture capital firm Andreessen Horowitz (aka A16z) where he’s focusing on investing in technologies ranging from virtual & augmented reality, artificial intelligence, drones, and other exponential technologies like quantum computing. A16z has invested in a number of prominent VR companies including Oculus, Magic Leap, Within, BigScreen as…

For Google, the Future of VR Is on the Open Web with WebVR & WebAR

Google’s mission is to organize the world’s information, and so they’ve been long-time advocates for the open web. At Google I/O last week, the company announced that they’ll soon be shipping Google Chrome for Android with WebVR, and that they’re going to start experimental builds for WebAR. During the WebVR talk at I/O, Google showed how…

‘Walkaway’ Author Cory Doctorow on Gift Economies & Privacy

Cory Doctorow’s new sci-fi book “Walkaway” is a optimistic disaster novel that imagines what society might look like if people walked away from competitive market-driven laws, norms, and technological infrastructure and into an open-source inspired, collaborative gift economy. He’s a co-founder of Boing Boing, and he uses the daily transom of tech culture and innovation…

An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

The HoloLens is the most impressive augmented reality headset on the market today, and their developer kit is already being deployed into industries ranging from architecture, engineering, design, sales, medicine, and education. Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application…

Microsoft Technical Evangelist on Presence in VR Game Design

The Microsoft Build conference starts this week, and I expect that we’ll be learning more about the HoloLens as well as Microsoft’s Windows Mixed Reality operating system. Microsoft has been evangelizing about virtual reality the past couple of years now, and I had a chance to catch up with Microsoft Technical Evangelist Kat Harris at…

High Fidelity is Architecting for VR Privacy with Self-sovereign Identity

Philip Rosedale has been thinking deeply about how to architect large-scale, distributed virtual worlds after experiencing many bottlenecks as the founder of Second Life. His new metaverse venture, High Fidelity, is taking a much more distributed approach with how it’s being developed openly in open source using Worklist.net contractors, how it plans on distributing hosting and…

The Extremes of Mental Presence: Cognitive Enhancement, Biohacking, Psychedelics, & Transhumanism

Eric Metzner identifies as a Techno-Optimistic Futurist who sometimes works an entire second workday within VR exploring different ways to expand his mind. He’s pushing the limits of mental presence by using nootropic supplements for cognitive enhancement from his company Nootroo, experimenting with psychedelics and VR with the psychonauts from /r/RiftIntoTheMind, exploring sensory addition &…

Upload LA Opening Represents a Focus Shift From VR Tech to VR Content

UploadVR opened up their new 20,000 square foot Upload LA co-working space in April. I had a chance to catch up with co-founders Taylor Freeman and Will Mason as VRLA to get the inside scoop. Mason told me that opening up this huge co-working space in Los Angeles represents an energetic shift from the VR technology…

VR Storytelling Highlights from Tribeca Film Festival

The Tribeca Film Festival featured over 30 different VR experiences within their Storyscapes and Immersive Virtual Arcade, and I had a chance to catch up with curator Loren Hammonds about some of the highlights of the festival program with genres spanning from live-action narrative, animated narrative, documentary, interactive installations, guided tours, empathy pieces, and even…

Zoning AR Permissions with the Mixed Reality Service Spec

Mark Pesce is a VR pioneer who has been thinking about networked virtual and augmented reality for over 20 years now. He developed the Ono-Sendai Sega VR helmet prototype, co-created VRML, and presented his Cyberspace Protocol spec at the first Web conference in 1994. This CP spec evolved into the Mixed Reality Services spec, which…

‘#Archery’ Takes VR’s Bow & Arrow Mechanics to the Logical Extreme

Shooting a bow and arrow in VR is a satisfying game mechanic. It uses both hands in a 6-DoF interaction that couldn’t work with a traditional game controller. VR Unicorns’ new game #Archery takes this bow and arrow shooting mechanic to the logical extreme in a quirky fashion that’s similar to their game #SelfieTennis. Now available on…

​Viveport President on HTC’s New VR Subscription Service

April 4th was the one-year anniversary of the HTC Vive, and HTC released the subscription service for Viveport for $7/month to try out five new VR applications per month. I had a chance to catch up with Viveport president Rikard Steiber at GDC to talk about the genre differences between Viveport and Steam, future support…