Now You Can Own a Fidget Spinner in VR, Because Why Not

Fidget spinners—little spinning hand toys—are one of the latest fads to see explosive growth, rising rapidly in popularity faster than the most hopeful startup. With a seemingly endless number of spinners available to purchase, developer Vladimir Storm decided to make a virtual reality fidget spinner because… you know… why not? Fidget spinners are exactly as simple…

Google Confirms Glass Team is Not Working With AR/VR Team

Amidst a lot of exciting AR/VR news from Google this week during I/O 2017, a bit of sad news comes for any fans of the company’s ‘Project Glass’. The team within Google that worked on Glass is not collaborating with the Daydream/Tango VR/AR teams, a strong indication that there’s no plans to bring Glass forward into…

Google Announces Standalone Daydream VR Headsets Coming From HTC, Lenovo

On stage at the company’s Google I/O 2017 developer conference today, the company announced that it is building standalone Daydream VR headsets. The first partners to be working with the company to bring such headsets to market is HTC and Lenovo. Google announced Daydream, their high-end Android VR platform at I/O last year, and then…

‘Farpoint’ + PSVR Aim Review

Sony’s new VR peripheral, the PSVR Aim, launches today alongside Farpoint, a sci-fi VR FPS that was specially made with the controller in mind. Those who have been PlayStation fans for many years will remember that this isn’t the first time the company has made a gun peripheral, and those prior attempts didn’t see much success….

‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Half-Life 2: VR, a revamped version of an older mod which will adapt the beloved Half-Life 2 for the HTC Vive and Oculus Rift, has been green-lit, signifying Valve’s official acceptance of the mod for distribution on Steam. Although Steam Greenlight’s days are numbered, the Half-Life 2: VR mod which we reported on last week has managed to…

Oculus Research Reveals “Groundbreaking” Focal Surface Display

Oculus Research, the VR and AR R&D division of the company, today announced a new display technology that they’re calling the “Focal Surface Display.” The display aims to improve the vergence-accommodation conflict that plagues today’s VR headsets. The company calls the work “groundbreaking.” Oculus Research’s Focal Surface Display prototype Oculus Research has published a paper…

Microsoft is Building VR MMO for Xbox and PC, Job Listing Indicates

A job listing for a Senior Design Manager position on Microsoft’s “Xbox Mixed Reality team” says that the company is “looking to build a massively social gaming and entertainment experience for both the PC and the console.” Starting with the HoloLens AR headset and moving toward Windows VR headsets coming soon from PC hardware makers,…

An Estimated 25 Million Steam Users Now Have VR Ready GPUs

High PC hardware requirements are one reason why VR’s initial buy-in cost is often cited around $1,500, but as GPUs get more powerful and cheaper over time, more people are ending up with ‘VR Ready’ hardware, perhaps without even meaning to. Today an estimated 25 million Steam users already have one of the most expensive…

NVIDIA Demonstrates Experimental 16,000Hz AR Display

While virtual reality surely has high performance requirements to maintain a comfortable experience, immersive AR may ultimately require a greater level of performance if we’re to achieve the theoretical ideal. While virtual reality can get away with comfortable and immersive performance at latency under 20ms, augmented reality has the backdrop of the instantaneous-latency real life…

This Pulsating ‘Haptic Skin’ is Somewhat Creepy, Mostly Awesome

Omnipulse is a new haptic technology out of Cornell’s Organic Robotics Lab which uses an array of embedded pneumatic actuators to create haptic feedback which feels quite ‘organic’ compared to the more ‘mechanical’ of many other haptic technologies out there. With the ability to form the flexible Omnipulse skin into arbitrary shapes, the technology could be…

NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part of the immersive audio equation. Getting that directional audio to interact in realistic ways with the…

Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost, Henry, and Dear Angelica. Along with the closure, the company also says they’re earmarking $50 million to invest in non-gaming experiential VR content, and in doing so reveals a major reason why the…

Meta Expects to Ship 10,000 AR Dev Kits in 2017

The Meta 2 augmented reality dev kit began pre-orders in March of 2016 and has apparently seen quite a bit of interest. By the end of 2016, the company says they began shipping the first Meta 2 dev kits, and by the end of 2017 they expect to ship some 10,000 headsets. “There’s more Meta…

Valve VR Frontman Chet Faliszek Departs Company After 12 Years

Though there’s surely many talents folks at Valve responsible for the company’s VR initiatives, over the last several years Chet Faliszek has become a front-facing evangelist and go-to spokesperson for VR at Valve. Now after 12 years with the company, Faliszek has departed. GamesIndustry.biz confirmed Faliszek’s departure today, which he says was amicable. “[It was] nothing exciting…

‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets…

Google Announces New Tools to Develop High-performance Daydream Apps

During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Having launched the first Daydream headset and phone in late 2016, Martz…