Kaneva

This is another virtual environment or to be more exact, a virtual world in which you can interact with others and form new friendships. Social networking is the main theme here. The emphasis is meeting new people in exciting places and trying out various activities. These include shopping, playing games or relaxing at home. This…

When was virtual reality invented?

Many people assume that virtual reality is a recent arrival on the technological scene, but in fact, it goes back much further than many of us realise. There are three separate issues here which are discussed as separate articles within this section. They include: How did virtual reality begin? Who invented virtual reality? Who coined…

Virtual Reality Games for Adults

We often think of virtual reality games for teenagers and young people in general but there are plenty of adults who enjoy these types of games. Virtual worlds such as Second Life and Kaneva enable you to play games within a virtual world. But there are others which include: RuneScape Cybertown Entropia Universe Meez Outerworlds…

Benefits of Second Life in education

Our Second Life for education article talks about the role of this virtual world in a learning environment. It looks at how and why it is used in this type of setting. This article discusses the benefits of doing so. The benefits of Second Life in education are: Visit other countries without leaving the classroom…

Educational virtual worlds for kids

Many educational virtual worlds are designed for children, for example Miamiopia which is part of a learning network. This site uses games as a method of teaching curriculum subjects such as maths, biology, geography, history and science. Children ‘earn’ rewards in the form of virtual coins which they can use to purchase items from the…

Education and virtual worlds

Virtual worlds are recently new phenomena in that they enable people to meet and socially interact with others in a variety of online environments. Each user is able to build an environment which they navigate by means of a 3D figure or avatar. This avatar is personalised by the user and acts as their ‘alter…

Virtual reality in university

Many universities have a virtual reality lab, department or research group. These take the form of semi-immersive or even a CAVE fully immersive virtual reality and perform a variety of functions which includes teaching, learning and research. Virtual reality is used as a tool to explore a particular subject, e.g. architecture, biology, medicine etc or…